Subway Midnight (PC) Review

By Athanasios 04.03.2022

Review for Subway Midnight on PC

'Spookycute' is a term that blends… well, exactly what you expect: spookiness with cuteness. Imagine a Valentine's Day teddy bear with a menacing, skeletal grin, or a chibi-style rendition of the typical creepy girls of Japanese horror, or Kirby doing a Texas Chainsaw Massacre cosplay. Depending on the hand of an artist, spookycute can lean more towards one particular side, with two examples being the polar opposites, Luigi's Mansion, and Five Nights at Freddy's. Delving into the creepy world of subway transportation, Subway Midnight feels like it sits right in the centre of the spookycute scale, offering a limbo-like world that's never really manages to scare, but can definitely feel somewhat unsettling. An almost perfect 10 in terms of art style and atmosphere, is this served along some fine gameplay?

You take the role of a - two-dimensional - passenger on a weird, dimly lit - three-dimensional - subway train. You start walking from car to car, with each "room" feeling stranger than the one before it. Not only that, but something is clearly following you. "It" is never shown, as the camera always looks forward, towards the front end of the train where the hero walks to. The atmosphere gets more and more menacing, and then "It" finally catches up on you. Congratulations. You are dead. As if public transportation didn't have enough problems already…

Was the whole thing any scary? Not really. This more like a very spooky Nintendo title. That being said, through some very good art and sound design, it manages to be unsettling. Bizarre passengers that look you with their dead eyes and creepy smiles; strange light and shadow play; and, finally, the sound of approaching danger. Unfortunately, the atmosphere gets a hit each time the protagonist moves from one car to another, which is actually the bulk of the gameplay.

Screenshot for Subway Midnight on PC

A great deal of time is spent on walking from A to B… and nothing else. You - slowly - walk from one side of a car to the other, while taking a good look at your surroundings. You reach the next car. You do the same, only this time you see posters about missing children. You reach the next car. Walk some more, see something "weird," and move to the next car. This isn't immersive. This is tedious, and atmosphere-breaking. Sadly, atmosphere and visuals are all there is to enjoy here.

In terms of "goals," the player is tasked with helping ghosts of those missing children, which translates to doing a lot of puzzle-solving. No, that's not right. The correct way to write that down is "puzzle-solving." The things that must be done for one to move on are usually very simple, and chore-ish. Collect X number of Y and use them in Z before something bad gets close and eats you, or use A in B in the correct way, so that the door opens, and other, generic stuff. Even when puzzles get a bit better, the experience doesn't really change that much.

Screenshot for Subway Midnight on PC

Cubed3 Rating

5/10
Rated 5 out of 10

Average

Subway Midnight's great, semi-creepy aura and neat, spookycute art-style isn't enough to save this from its paper-thin, and, in all honesty, very tedious gameplay, which revolves around walking, walking, walking, and more walking, with a little bit of puzzle-solving thrown into the mix.

Developer

Bubby Darkstar

Publisher

Aggro Crab

Genre

Adventure

Players

1

C3 Score

Rated $score out of 10  5/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

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