Solbot: Energy Rush (iOS) Review

By Josh Di Falco 27.12.2018

Review for Solbot: Energy Rush on iOS

While free mobile phone games for iOS and Android platforms are a dime a dozen nowadays, few rarely seem to stand out from the rest. Solbot: Energy Rush is Freakout Games' attempt to craft together a free-to-play mobile title that not only aims to be an enjoyable quick-dive sort of experience, but to also be a useful resource of information regarding renewable and sustainable energy, with the titular character, Solbot, being a robot who is tasked with collecting renewable energy to save the fate of humans in an educational vertical-scroller.

Solbot: Energy Rush is a vertical-scroller where the titular character can be controlled by simply tapping left or right. This simple mechanic lends itself well to casual gamers, due to the ease of simply diving into something that doesn't have a huge learning curve. Solbot needs to collect a certain amount of renewable energy orbs to complete the level and move onto the next stage. In total, this has 50 levels to complete and they are quite an easy challenge to overcome.

Orbs litter the vertical-scrolling screen, and represent two contrasting uses: the gold-ringed orbs are renewable energy orbs, and these are the goals which Solbot must collect to reach the level quota required to complete the stage, with the rest of the orbs without the gold rings simply being the 'enemies' which will bring about the destruction of the robot, and failure of the stage. As the different coloured orbs appear on the top of the screen, the robot hero must fly through space avoiding the dangerous orbs, while collecting the gold-ringed ones. Of course, since he can only move left or right, the movement is achieved by tapping on the left or right sides of the screen.

Power-ups slowly creep into the game itself, with the magnet being the first addition, something that makes the stages considerately easier and quicker to complete, as it will magnetise Solbot and draw all the renewable energy orbs on the screen straight to it. Fireballs shoot off a fiery-spout of balls to eliminate the dangerous orbs on the screen, while the shield acts as a double-role: to defend him from dangerous orbs, while doubling the count of the collected orbs, with two orbs being tallied for every one that is collected.

Screenshot for Solbot: Energy Rush on iOS

Towards the end, the Slowdown power-up is introduced, though it rarely has any real use except for slowing down the rate of movement through the vertical-tunnel, though the game itself is not that difficult in normal motion anyway. However, the other three power-ups have their own use in making the stages a lot quicker to plough through. Again, it's not that the game needs these, but they do make the subsequent stages more enjoyable because of how much of a convenience they provide, with the final 15 stages taking less than twenty minutes to smash through with ease.

The main point of Solbot, however, is not to provide an enthralling piece of entertainment for everlasting hours, but rather to educate on renewable energy. From the main menu screen, the fact of the day regarding renewable energy will award with a bonus key for the day, which can be used to continue a stage from the point of death rather than having to restart the level.

A main gripe with Solbot is the transitioning sequence between stages. When Solbot has reached the stage's required quota for completion, a score screen pops up showing the accolades of the robot from that stage. However, a quick glance away from the phone at that precise moment can be extremely costly; that menu screen disappears after a few seconds and the game proceeds, with the titular robot needing to pass through a laser-field to reach the next stage. If he does not make it through the door, it counts as a death, and the previous stage needs to be repeated. The entire sequence to reach the next stage just feel a little off and unnecessary, and it is interesting as to why that design choice was decided to be put in.

Screenshot for Solbot: Energy Rush on iOS

Cubed3 Rating

6/10
Rated 6 out of 10

Good

Solbot: Energy Rush is a useful app that aims to not only deliver a couple of hours of entertainment, but to also educate on renewable and sustainable energy. The "facts of the day" reward those who take heed of the advice, while also delivering bonus keys that are basically treated as the mid-level lives. The titular robot must collect enough of the gold-ringed orbs to pass through the stages in a game that requires minimal interaction bar the left and right finger taps, while requiring a lot of concentration to ensure no deaths, including during those hidden sequences after the level score card has appeared on the screen. While it is not a totally enthralling experience, it is a nicely animated free game that makes saving the planet with renewable energy fun.

Developer

Freakout

Publisher

Freakout Games

Genre

Action

Players

1

C3 Score

Rated $score out of 10  6/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date None   Australian release date Out now   

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