Past Cure (PC) Review

By Drew Hurley 26.02.2018

Review for Past Cure on PC

Coming from new German studio, Phantom 8, Past Cure is a bold attempt. It's a psychological thriller built using the Unreal Engine that easily draws comparisons to some popular bigger titles. Games like The Evil Within, Heavy Rain, and Max Payne, and it was made by a team of eight people. Eight. People. It tells the tale of Ian, a man haunted by his past. He survived a series of horrific experimentations and even came out of it with some special powers, but he's lost his memory of it all and now lives with PTSD, hallucinations, and nightmares. Now he's hunting the people who did this to him to find out the truth. That is, if he can keep his sanity, take care of some heavily armed mercenaries and figure out just what is dream and what is reality.

The game opens in a strange nightmare-ish world, a run-down old manor where the walls are covered with a strange rot and some of the furniture inexplicably hangs from the ceiling. This tutorial moment sees blank-faced porcelain mannequins come trotting towards the player, only to be blown to shards with a single bullet. The dreamlike nature continues as suddenly the character - Ian - is running through a space-scape towards a woman beckoning in a radiant doorway.

It's an overly long tutorial introduction, after which Ian awakens from his nightmare but, sadly, the player never does. The prospect seems solid and the presentation looks promising but Past Cure is flawed in almost every regard. Across the eight-to-ten hour play time there are plenty of twists and changes to the plot and the gameplay, yet every change is almost worse than the last.

Screenshot for Past Cure on PC

The first stage after the absurdly long tutorial nightmare sequence sends Ian off into the world's first Escher-built parking structure. Here the game begins to show off the choice between taking on the enemies via stealth or via going in guns blazing. Neither is fun. Stealth-wise, the AI is so awful it's ridiculously easy to clear area after area with no real effort. Guns blazing, the controls are wonky, the mechanics hit-and-miss (sometimes a headshot will be walked off), and the general repetitive poor design makes it get very boring, very quickly.

Ian has some special abilities to try and enhance the experience somewhat. Initially, this consists of being able to astral project and to slow time. The astral projection can be used to interfere with electronics, such as cameras. Slowing time allows Ian to move at high speed, making shootouts even easier, or allowing him to dash into cover during stealth sections. There's a cost to using these special powers, though, as they eat away at his sanity. Luckily, he has some special blue pills that happen to be scattered around stages to refresh his sanity meter.

After the parking garage, there are more shootout sections, dedicated stealth sections, more nightmare worlds, and puzzles. Each is appallingly bad; the story is completely dumb; the new powers add nothing; the gameplay and mechanics are clunky and not enjoyable; the animations look ten years old; and the voice actor performances are as horrendously bad as the writing itself.

Screenshot for Past Cure on PC

Cubed3 Rating

1/10
Rated 1 out of 10

Awful

There are many games that Past Cure draws from and it's a pale imitation of them all. Less Heavy Rain and more Light Drizzle. Less Evil Within and more Crap Within. The developers were ambitious, but overambitious, and they have delivered an absolute turkey. Completely unenjoyable and comes with very few redeeming features. It's an awful, awful game.

Developer

Phantom 8

Publisher

Phantom 8 Studio

Genre

Action

Players

1

C3 Score

Rated $score out of 10  1/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

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