By Lex Firth 15.09.2017
Any platformer fan will tell you that there's a certain rhythm to the genre. Be it through the muscle memory that multiple attempts at a difficult Mario level might require, or more obvious attempts at combining rhythm-action and platforming familiar to players of Rayman Legends or Bit.Trip Runner, getting into the groove is a key part of clearing the most fiendish of side-scrollers, and that's something that French developer, Seaven Studio, has certainly realised in the creation of Inside My Radio.
Taking place - where else - inside a radio, the game is a basic 2D platformer with a huge twist: with the exception of basic movement, all actions, including jumping and dashing, must be performed in time to the beat. It's a marriage of action and rhythm that is rarely seen in videogames - even the aforementioned Rayman and Bit.Trip titles use rhythm as a simple guide, rather than as a restriction - and it's one that may turn away those with an innate lack of rhythm.
Fortunately, there are plenty of audio cues that should keep even the most tuneless of players on the right track (the more musically-minded will, of course, still survive with much more ease), and a wealth of checkpoints keeps the action pregnable for any audience; Inside My Radio feels responsive, accessible, and genuinely fun from start to finish.
So far so good, but where Inside My Radio starts to fall down is in its overall package. Presentation-wise, it lacks much of a unique identity; the futuristic backdrop feels run-of-the-mill in the current indie game climate and there's very little to suggest that the game actually takes place inside a radio at all. The characters themselves are mere half-baked geometric designs, turning the plot into a Thomas Was Alone lookalike without the charm or story to uphold it - the plot here is similarly incompletely formed, feeling pointless and off-the-cuff, with neither humour, nor high stakes to retain any kind of attention.
Crucially, too, the music isn't all there. Integral as it is to the gameplay, you might expect some particularly memorable tracks, but nothing here stands out. Thankfully, the mixing itself is particularly impressive and lends itself well to a headphones - meaning that the Wii U's GamePad is a particularly strong way to play, giving it the edge over Inside My Radio's other console ports.
The soundtrack itself comes in three different flavours, one for each world: electronica, disco, and dub. Each world does at least feel distinct, but the lack of more variety makes the entire thing feel much smaller, especially with such a disappointing run-time (a couple of hours, at most). There are a few bosses here and there to pad out the experience, but whereas the regular platforming is responsive and satisfying, these are frustrating to play and represent an uncomfortable spike in difficulty.
Inside My Radio represents a strong concept wrapped inside a flawed package. The marriage of platforming and rhythm-action is more satisfying and polished here than even some triple-A games with similar premises, but everything else feels cheap: the music lacks identity, the plot is wafer-thin, and the short length - especially considering the price point - leaves a particularly sour taste in the mouth.
5/10
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