By Thom Compton 04.05.2017
Microtransactions are irritating, this isn't exactly news. Still, they make the player feel at least a bit more involved, if not foolish for indulging in. Truth is, microtransactions wouldn't be so bad if they weren't constantly thrown in the player's face. "Man, that shed is going to take forever to build. How about dropping 4.99, and all this agonizing waiting can be over." It feels like cheating, but hey, to each their own. Of course, no one would make you wait all that time for no reason, after they already took your money, right? Oh, so very wrong.
Frontier Days: Founding Pioneers comes with all the intimacy of Farmville, without all those nagging payments or graphics. Well, it costs money to buy, but after that, there's nothing to do but farm. There's no comfortable way around saying what needs to be said, so it's time to rip off the band aid. This game is just not very much fun.
The player will begin the tutorial by chopping logs. Every few seconds, those logs get added to a fund. This fund is pillaged to produce various buildings, all of which can be manned by one person. Repeat this over and over, and that's about the extent of the game. The player is told a festival is coming up, and if they're in the red, profit wise, they lose. This manages to be a bit difficult, so really the player just has to exist in front of the 3DS every so often to make more food or produce more wheat.
It is weird how there can only be one person per establishment, and that person can't be switched between jobs. That could be because it would allow a level of engagement this game simply doesn't offer. All in all, nothing ever feels important. While completing the tutorial will make the player feel a slight twinge of success, it quickly gives way to tedium. At least the game is pretty.
Okay, that was a lie. The structures look like they may be worthy of being put on stamps, but the empty, bald faces of the townsfolk manage to be boring and creepy at the same time. There's just nothing here worth writing home about. Sitting through the long wait times isn't all that bad, just because nothing lasts for hours at a time. Still, the waits feel more annoying because at the end, the player feels like they were left with a big pile of nothing. In short, imagine playing Minecraft, but remove all the creativity and challenge, and replace it with absolute monotony.
The shame of it all rests in that Frontier Days: Founding Pioneers isn't broken. It functions perfectly fine. This means that it was developed in such a way that it was left a bland, emotionless husk of what it was trying to imitate. For a game without microtransactions, it manages to feel like a tremendous cash grab. While it's easy to say any game was made with love in it, this feels like it was terribly misplaced.
2/10
0 (0 Votes)
Comments are currently disabled