LostWinds: Winter of the Melodias (PC) Review

By Gabriel Jones 02.03.2017

Review for LostWinds: Winter of the Melodias on PC

With the assistance of the wind spirit Enril, Toku was able to put a stop to the evil Balasar. However, another threat looms on the horizon, a curse plaguing the freezing peaks of Summerfalls. This mysterious land of snow holds many secrets, including the lost city of Melodias. Toku must embark on a quest to end this wretched curse once and for all. With the power of wind at his side, neither elements nor glorbs can stand in his way for long.

Just like its predecessor, LostWinds: Winter of the Melodias is a light action-adventure title. As Toku explores Summerfalls Mountain, he comes across various powers that allow him to reach new areas and further the story. Since this game is a direct sequel, it's recommended that players go through the previous entry to get a feel for controlling Toku and making the most of Enril's abilities. There are a number of new techniques to acquire in the heart of winter. Some of the old powers can also be applied in new ways. For example, drawing a circle in the snow-filled air creates a snowball, which can keep floor panels depressed for a short time.

Inevitably, the constant presence of ice is going to put a damper on exploration efforts. Wouldn't some warmer weather be nice? Sonté, the eternally hibernating spirit, can change the seasons at will. Naturally, an endless summer allows the plants to grow and lakes to thaw, but rushing waterfalls will turn away adventurers. The differing environments offer a myriad of obstacles. If progress is halted, then it's wise to seek out a bear statue, for they serve as season switches. The glorbs will adapt to the changing conditions, but they're still not much of a concern, so just swat them out of the way and continue on.

Screenshot for LostWinds: Winter of the Melodias on PC

The additional powers and ability to switch seasons make for more confident level designs. The player has to be more involved and pay greater attention to their surroundings. Even with the new factors taken into account, progression never becomes convoluted. There won't be any instances where Toku can't reach the next objective, simply because he forgot something clear on the other side of the map. Each area flows into the next gracefully, which makes for a flawlessly-paced adventure.

The controls, which are handled entirely via the keyboard and mouse gestures, aren't too bad. Anyone who's played through the first game will have grown accustomed to its quirks. Some might even appreciate how quickly Enril can carry Toku through some areas. The new commands are simple to figure out, and a couple abilities such as the vortex are less finicky than before. The sole problematic aspect occurs in the late game. Toku must lead the king of Melodias to the grand finale, and he can be a bit of nuisance sometimes. In a few cases, it's better to have him sit still for a moment, so the protagonist can focus his attention on how to reach the next area.

The length of this game is comparable to the first. Taking just north of three hours, anyone with an evening to spare can see it through to the end. Obtaining all of the collectibles extends the play time only slightly, so don't be too daunted by the large number of them. The replay value is a bit on the low end, but for the most part, this adventure is pleasant and memorable.

Screenshot for LostWinds: Winter of the Melodias on PC

Cubed3 Rating

6/10
Rated 6 out of 10

Good

LostWinds: Winter of the Melodias is a fine sequel, and certainly an improvement over the previous game. Everything comes together to create an adventure that is well constructed and charming. The level design is great, especially in how it incorporates the changing seasons. The mechanics and controls are mostly unchanged, which is for the best. Utilising Enril's full potential can still be a bit unwieldy at times, but thankfully it never becomes frustrating. Besides, there's something to be said about using the wind to propel the hero across gaps. It's a clever spin on tradition. While it might not be a suitable replacement for a jump button, a new interpretation is welcome all the same.

Developer

Frontier Developments

Publisher

Frontier Developments

Genre

2D Platformer

Players

1

C3 Score

Rated $score out of 10  6/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

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