By Mike Mason 09.03.2006
Project Rub was a launch title with Nintendo DS when it arrived on European shores this time last year. The product of Sonic Team going a little zany after being introduced to such a unique new system, Project Rub was successful for the most part as a difficult, story-based game in a similar vein to the Wario Ware series. Just under a year on, SEGA have unleashed the sequel; can it live up to the standards of the original?
Ignore the embarrassing name for a minute. In fact, you can disregard it altogether if you so wish
Everything is presented much better than before for the most part, and this is immediately striking. Upon boot-up you can write your own name in a little box and select which hand you'll be using; much less irritating than having to switch it in an options menu constantly when sharing the game (though if you do suddenly decide you've been living a lie and want to switch your prominent hand choice, this is possible too). You're then treated to an excellent introduction movie, and it seems apparent that the game you are about to embark on is just as crazy as the first, only with a more prolific supply of flowers. These great presentation choices don't prepare you for what is a mess of a title screen, though
Firstly, perhaps it's because the originality of the first game is lost. Project Rub was a totally random, off-the-cuff experiment by Sonic Team, testing out the DS'; capabilities before creating a 'full' game, but The Rub Rabbits feels much more like a complete title and loses something in the change. This shouldn't be an issue, after many clamoured for an expanded version of the original, but somehow it is
Another level that made us want to stab ourselves with the plastic pointing implement involved chasing and ramming into a metal ball that seemed to have attended the Need For Speed DS school of racing
A noble effort to create a worthy sequel to Project Rub, but it all seems a bit half baked. There are some superb parts, but it's damaged by bad decisions about difficulty and the choices of characters. A little more time in development would have been preferable, but even if they'd just removed some of the worst elements it probably would've been a better game. Give it a go if you're a fan of the first or Sonic Team, avoid otherwise.
Comments are currently disabled