By Athanasios 18.11.2016
The following isn't really a review, and Moirai isn't really a piece of software that can be 'reviewed' as any other video game, partly because it's not really a video game, but, mainly, because mentioning the very thing that makes it special will ruin the fun of this very short and original interactive tale.
Moirai is a first-person adventure with an extremely simple graphic engine, used to paint an extremely simple game world. The little bright and colourful village that the protagonist lives has a couple of denizens that don't have much to say, and their houses don't have much to hide. The only thing that can give any purpose to our "hero" is the priest's comment about a lost woman named Julia.
So, you set on to find her. You enter a nearby cave, you are given a lantern and a knife (for some reason) from a nearby fellow, and you go deeper into this place, which turns to be quite spooky despite its blandness. Then you meet a farmer drenched in blood, and with a knife on his hands. What happens next? The only way to know is to go here and have a look… After all, it will only take five or so minutes, and won't cost a thing - no, really, try it out!
Never mind scores, final conclusions, and stuff like that. Moirai is not a game, but an experiment; an experiment of tiny length, with a fascinating outcome, and an empty price tag. It is good, but it will only be enjoyed once - not a problem, though, because that's the way it was meant to be experienced.
6/10
0
(0 Votes)
Comments are currently disabled