By Drew Hurley 15.05.2016
The latest title from Idea Factory, Trillion: God of Destruction, brings one of the most unique and strangest titles ever to hit the PS Vita. It holds an isometric turn-based combat system, but wrapped within a management sim, which is inside something of a visual novel… It doesn't feel like it should work, so does it? Following a previous review of the game, Cubed3 jumps back in for a Second Opinion.
The plot goes something like this: the third Grand Overlord of hell - Zeabolos - is ruling over his Kingdom, when one day a gargantuan killing machine comes knocking at the gates. This thing tears the armies of Hell and Zeabolos' own brother to pieces and instead of waiting for backup, Zeabolos charges on in. He manages to injure the creature but at the cost of his own life, as his soul is drifting away into the merciful embrace of the abyss. Powerless, now and knowing his kingdom is doomed, a voice calls out, "Will you offer your soul to defeat it?" The voice comes from a mysterious character named Faust who offers Zeabolos help in defeating the beast if he gives up his soul. Zeabolos, thus, is reborn, although as a mere shell of his former self. His saviour, Faust, hatches a plan to use a part of his soul and imbue one of his six overlords with it, to use them as a weapon to battle against the great beast, which she names Trillion.
Trillion, because it is made up of a trillion curses - it also has 1,000,000,000,000 health! The creature is sleeping now, healing after its battle with Zeabolos, and so the Grand Overlord, with the help of Faust and the minions of hell, begins to train the chosen Overlord for battle. There are six Overlords to choose from, each in the form of an attractive young girl.
The actual training is quite a complex stat management sim. There are a series of six types of training, which each reward a type of stats - Aura, Mana, Spell, Reflex, Charm, and Taste - these stats are then subsequently used as a form of currency to purchase level-ups, along with passive and active skills for during combat. The amount of options, builds, and styles are massively diverse and it is not obvious what choices are best.
When it comes to the actual combat, the isometric turn-based style is addictive and challenging. There is a training dungeon filled with chests and enemies but is restricted by a set amount of moves to explore and escape with. Then there is the actual combat against Trillion and "Mokujin" - a training dummy like Trillion that Faust creates. In these battles, the object is to reach the behemoth taking up numerous squares and chip away at its massive health bar while it sets off numerous area of effect attacks that must be avoided and summons minions to attack. Having to dodge the flashing danger squares, make appropriate use of energy, MP and skills, and keeping a constant awareness for approaching enemies, makes for interesting and difficult encounters.
Trillion is a formidable foe and, as such, many will find their chosen champion is not up to the task. She will die. Fire Emblem style. Gone. Now that's quite the spoiler, but it's worth knowing beforehand! There's a reason there are six Overlords to choose from… Each takes the Overlord's Soul ring and begins training, but whether they will be able to defeat Trillion is quite unlikely and it's entirely possible that they will all die in the attempt. This can be quite the harrowing experience, playing through the training of each character, seeing the relationship grow through cut-scenes and FMVs, only to then see her cut down… always with quite a sad death scene… This traumatic experience actually has a positive side as it pushes the player to train harder, better, desperately to find a way to save their Overlords.
Trillion: God of Destruction is a truly unique title, but also a very niche one. It can be a hard slog getting into the game and understanding the mechanics of not only the lengthy training sequences but also the combat. It's worth sticking with this, though, as once it clicks it is indeed something special. Stick with it. Such a diverse range of gameplay, some truly likeable characters, and a completely original idea, makes it the type of game that makes it worth owning a PlayStation Vita.
8/10
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