Knights of Pen & Paper II (iOS) Review

By Luna Eriksson 13.05.2015

Review for Knights of Pen & Paper II on iOS

It's time to roll the character sheets once more as the tabletop-inspired Knights of Pen & Paper has now got a sequel. The d20s are sure to flit between tabletop and pop culture jokes to create a humorous take on not only the genre, but everything else related to tabletop gaming. However, will all of this be enough to make Knights of Pen & Paper II shine?

There is a forest of RPGs out there and the genre, especially the Western take on it, stems heavily from tabletop role-players like Dungeons & Dragons. Knights of Pen & Paper II goes back to these roots with its gameplay and style. Everyone who has ever played a tabletop RPG will immediately feel at home with the humour and gameplay system that very often makes jokes about how bad game-mastering looks.

However, despite the source of inspiration's vastness, there are actually only a few different routes to take the character development in. Each class has a mere four abilities to choose from, which leaves very little room for species creation, something that any tabletop gamer worth their salt desires, and it sadly leaves the adventure with a highly simplistic feel.

Screenshot for Knights of Pen & Paper II on iOS

Other than this flaw, however, the gameplay in Knights of Pen & Paper II is actually well-balanced. The party setup is of highest importance, and each class has its role to fulfil, making it highly different from others. The warlock, for example, uses necromancy to both revive and heal its party members by draining life force from opponents, making it ideal for crowd control if there are several enemies on the screen.

The style, mixing both the world of retro and tabletop design, helps to increase the feel of playing an actual tabletop game. The most impressive feature, other than the story that pokes a lot of fun at tabletop tropes, especially those based on the subject of bad and lazy GMing, is the fact that to do anything outside of combat, a roll on the d20 is required. Even resting demands a d20 roll to determinate whether the party gets attacked in its sleep or not - wonderful testament to the unpredictability of pen and paper RPGs.

The balance of gameplay, tied with the very charming tabletop references, does almost cover up the lack of customisation. Almost. Hopefully this will be changed during the course of Knights of Pen & Paper II's lifecycle, but currently more customisation of the characters and more specific gear effects are highly desired aspects that are currently absent.

Screenshot for Knights of Pen & Paper II on iOS

Cubed3 Rating

6/10
Rated 6 out of 10

Good

While Knights of Pen & Paper II is a great throwback to pen and paper role-playing, the low level of customisation leaves it feeling somewhat watered down. It is a good game for fans of the genre to try out, as well as those that enjoys the good humour of that fashion. However, overall Knights of Pen & Paper II will leave many wishing for more. It is not bad, but it is just not outstanding enough to succeed enough at what it sets out to do - to recreate a tabletop experience. The gameplay is well-balanced, though, which is a solid foundation. It will be interesting to see what will happen later on in this game's lifecycle, but currently it feels like it lacks the final magical touch, and, more importantly, deep customisation.

Developer

Kyy

Publisher

Paradox

Genre

Turn Based RPG

Players

1

C3 Score

Rated $score out of 10  6/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date None   Australian release date Out now   

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