By Luna Eriksson 11.05.2015
From the creators of Rooms: The Main Building on Nintendo DS comes the sequel Rooms: The Unsolvable Puzzle on Steam. In this follow-up, a young girl, Anne, has found a legendary mansion and has, out of curiosity, entered it unaware of what dark secrets are hidden within. Now Anne is trapped and has to escape the mansion by using her wits to solve the puzzles found within by sliding the rooms into place to create a path to the exit. In the process she even uncovers the hidden secrets of the toymaker's past and the mansion's true purpose for existing.
One night Anne finds the long lost mansion of the legendary toymaker. She decides to do what any young girl her age would do and enters it completely unaware of the dangers that lurk within. Once she has entered the mansion it is too late, she is completely unable to get out of there, beside by proceeding through the puzzles designed by the famous toymaker himself. However, the mansion covers a deep and dark secret within its walls. With that premise set, this wonderful puzzler from HandMade Games kicks off.
In Rooms: The Unsolvable Puzzle, the goal is to help young Anne escape from the toymaker's mansion. This is done by solving the carefully crafted puzzles left behind in his mansion. These are composed of rooms that have to be rearranged by Anne via moving around various parts of the room into the correct pattern in a way that is very similar to how slide puzzles work. By putting them in the correct patterns, she can move her way through the room and, eventually, if the puzzle is solved correctly, leave the room and advance to the next one.
At the beginning, the puzzles are very simple, only requiring simple movements, but as The Unsolvable Puzzle goes on, the puzzles soon grow more and more complex and keep on adding new and exciting elements, like teleporting phones, keys, and room-shifting closets. The constant addition of fresh aspects keeps everything from ever getting stale and adds complexity at an even pace, which makes sure that the brain will keep working on them all the way to the credits.
Each of the four worlds comes with its own basement, in which special mechanics. One of the basements, for instance, turns Anne into a schoolgirl who has to use her mobile phone to navigate through the telephones found earlier in the world, while in another basement she gets turned into a scientist who moves all rooms at once, bringing a whole extra layer of variety.
Other than the well crafted puzzles, Rooms: The Unsolvable Puzzle also offers graphics and music that set the tone perfectly. The style could best be described as 'toy box horror,' where a cute and childish atmosphere gets mixed with gothic horror, which is portrayed very well through the aesthetics. However, for all this, the latest Rooms is not the most creative game on the scene, yet it is fun and offers content and bonus features that are sure to keep players occupied with puzzle solving for hours on end.
The wonderful and well-done puzzles and gameplay, mixed with the graphical and musical embedding creates a great experience for fans of the genre. The puzzles add a constant flow of new elements, which helps keep gamers engaged throughout and prevents Rooms: The Unsolvable Puzzle from ever growing dull. The difficulty level is also carefully thought out, starting at a level that even newcomers to the genre will understand and throughout the game it branches out in unexpected ways that might even leave veterans of the genre having to think twice about what direction to proceed in to achieve the best score possible. However, there is low replay value once achieving three puzzle pieces on every stage, which is something that damages most puzzle titles in the long run. Until all stages are conquered, though, fans of the genre will have an exceedingly enjoyable time.
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