Saira (PC) Review

By Michael Whittaker 03.03.2015

Review for Saira on PC

There's something deeply haunting about Saira. Traversing through the isolated worlds - of which there are fourteen to discover - in search of the game's eponymous star's former partner, it quickly becomes apparent that the journey ahead, will be a lonely one. Faced with the task of repairing her teleporter, Saira must travel across different planets in order to retrieve the missing pieces so she can get back home, to where hopefully await the answers regarding the seeming disappearance of the human race.

Nifflas - of Knytt Underground fame and more - has done a sublime job in implementing a wonderfully eerie ambience where the player really feels the isolation they are in the midst of. It is very tangible and feels very reminiscent of the opening of Super Metroid. In fact, much like Samus and Lara Croft, Saira will spend much of the time exploring her surroundings, looking for clues to progress towards her quest home.

Fortunately enough, Saira is not without assistance. That silver lining appears in the form of her trusted PDA, which will be relied upon heavily throughout her journey. With it, Saira can take snapshots of her surroundings, which, handily, not only documents and displays information on habituating creatures, but also allows the player to take photographs of clues to puzzles they have yet to encounter in levels, meaning Nifflas has seamlessly created a tool that smoothly eradicates the age old problem of constant backtracking. There will also be no need to scribble down passwords on scraps of paper. Early on, in the first level alone, gamers will encounter a couple of puzzles where the usefulness of the PDA will become apparent. It's a simple but nice touch that settles all comers into the mindset needed to solve the puzzles waiting ahead. The PDA can also be used to teleport back to Saira's ship, as well as to the last check point, shaving more time off her journey.

Screenshot for Saira on PC

The gameplay style and mechanics in Saira are very much a binary affair; whilst the platforming side feels like a relaxing, explorative tour of vast and differentiating worlds, the puzzles themselves abruptly take the player out of those worlds, challenging them with some often brain busting problems. These don't always seem to correspond to the overall feel of the game and are sure to split fans' opinions, who may feel the pace of the game is compromised by the intermittent layout of the puzzles.

The character animations and controls feel disappointingly simplistic, and whilst they don't detract too much from the overall enjoyment of the experience, it would have been nice to see more work put into that department. Saira is able enough, but she definitely lacks the depth of movement of Lara Croft, for example. Whilst it is fun skimming through the various locations, and even satisfying in the effortless manner Saira jumps across the plains, she lacks the level of detail in animation attributed to other characters in similar games, and, therefore, it makes it harder to feel immersed quite as much. The lack of emotion portrayed by Saira doesn't help matters either; it's a shame that the effort placed on instilling a real sense of isolation through the great audio and art style couldn't be replicated through the character behaviour, too.

Additionally, the visual side of Saira definitely deserves a mention. As stated previously, it does a great job at really emphasising the lonely state of the planet. The foregrounds within the levels generally hold a minimalist approach, depicting simple plains early on, but the backgrounds always carry more detail and project a slight hazy look, denoting a real sense of relaxation, which definitely goes hand-in-hand with the exploration approach in much of the game. The audio work is probably the most effective part of Saira, however, proving the importance audio design carries when immersing players into another world. The score of each level really stands out and completely brings every planet to life. During the moments spent travelling from one planet to another, the player will be treated to music from the radio in the teleporter, which makes a real impact and does an excellent job of maintaining the overall tone and atmosphere of this intriguing little PC project.

Screenshot for Saira on PC

Cubed3 Rating

7/10
Rated 7 out of 10

Very Good - Bronze Award

Rated 7 out of 10

Saira is not without its faults, yet look past them and what will be found is an engrossing experience within this polished title. The art style is beautiful at times and the music is beautifully immersive. Some of the puzzles might not be to everyone's taste, but there is enough here to keep fans of the genre happy.

Developer

Nicklas Nygren

Publisher

Kreatoriet AB

Genre

2D Platformer

Players

1

C3 Score

Rated $score out of 10  7/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date None   Australian release date Out now   

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