Proteus (PlayStation 3) Review

By Brian Short 03.09.2014

Review for Proteus on PlayStation 3

Created by a two man team consisting of Ed Key and David Kanaga, Proteus seeks to merge game and art in such a way that it would be impossible to distinguish the two. With melodies and pixel art as its only means to drive the narration, can this game deliver a meaningful journey?

Relying on a minimalistic, pixel art approach, Proteus introduces a colourful and lively island to explore. Each island is created procedurally, which means no two islands are the same, although certain locations can be found on every island. Interactivity with the inhabitants is limited; players can only walk around, sit, or take screenshots.

At the start, spring is in the air and exploration is the first step. Vibrant vegetation lines the shore along with rows of stones all leading to one central point on the island. Many different structures can be found, ranging from graveyards to statues and even a lonely cabin. These places do not serve much of a purpose in-game, although looking for a purpose might defeat the point of it.

Screenshot for Proteus on PlayStation 3

Music accompanies every action in Proteus. Whether it's chasing a frog or approaching a cathedral, the game's music adjusts accordingly. Animals tend to give off a little jingle, whereas season changing can introduce dramatic changes. Music is fluid, and stringing together melodies by following animals and walking through a forest can be an entrancing experience.

Progression is achieved by changing the seasons. On each island is a circle of rocks. At night, dots of light start swirling inside this circle. Moving towards the centre will rapidly advance the day/night cycle, and entering the very centre will change the season. Spring is bright and cheerful, summer is full of life and sounds, fall is beautiful but fading, and winter is the end.

Screenshot for Proteus on PlayStation 3

Cubed3 Rating

7/10
Rated 7 out of 10

Very Good - Bronze Award

Rated 7 out of 10

What Proteus provides is an engaging but fleeting experience; it seems like more of a "proof of concept" rather than a truly finished project. The pieces are in place to make a great game, but in its current form playing through Proteus once or twice is enough to experience all it has to offer. The atmosphere is charming, but at the current price it is hard to recommend.

Developer

Curve

Publisher

Curve Studios

Genre

Adventure

Players

1

C3 Score

Rated $score out of 10  7/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date None   Australian release date Out now   

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