By Az Elias 02.04.2014
Magiko Gaming has incorporated a mixture of so many well-loved genres and gameplay styles into Platformines, that there is the chance that almost anyone can find something appealing about this game. A classic 16-bit 2D graphics style, randomly-generated worlds, loot-based gameplay, platforming, shooting, and RPG elements - it sounds great, so what is the reality of it?
The general concept of Platformines isn't one that hasn't been seen before; it evokes the ideas of the randomly-generated worlds gameplay of a title such as Terraria, along with the familiar character designing prior to starting the game, and the concept of platforming through mines gives off a Steamworld Dig impression, too. Looting to upgrade weapons is now also a popular feature of so many games today, and the non-linearity will pique the interest of any Metroidvania fan. Platformines has seemingly taken inspiration from a wide range of games, incorporating many different elements, and the result is a title that is amusing for a good few hours.
Literally plonked into the middle of a randomly-made underground world, the idea is to progressively venture just a little bit further each time the main base is exited, shooting down enemies, collecting loot and upgrading the character to steadily make it stronger, by purchasing or finding equipment and guns. The overall goal is to locate parts of a ship that will eventually help escape the mines and complete the game. The further from the main base is explored, the more difficult gameplay becomes, with monsters, bad guys and traps getting stronger and extra plentiful.
Platformines quickly becomes pretty brutal in terms of how much progression can be made; it is hard to simply run through to the next ship part, whilst dodging every bullet and hazard. It demands that time is spent looting and killing things in areas that are comfortable, before upgrading tech and weapons. That said, the temptation to simply try to blast through everything becomes too hard to resist at times, as the continuous looting and shooting gradually gets a little tiresome. Once all ship parts have been found, it's then time to try to fire them all into place in a small puzzle-like section, which certainly isn't quite as fun as the core gameplay. Escaping the mines is the sole purpose, but once it's over, it really is over, with not a lot to come back to - save for creating a brand new world, and playing on harder difficulties.
Platformines combines a mixture of many different elements taken from other games, including platforming, looting and shooting, all in a lovely-looking two-dimensional 16-bit mine world. The randomly-generated levels are a big drawing factor to the game, where no two playthroughs will be the same. It can get extremely challenging, and this will either be ideal for those that want demanding gameplay, or it can be a problem for people that don't spend time to loot, and just want to rush straight to the goal, instead. The mixture of gameplay styles does work really well for Platformines, but it can grow a little wearisome after a while, and there doesn't seem to be much to come back to after it is finished, unless replaying on harder difficulties in new worlds sounds appealing. A decent option for non-linear platform fans to waste a few hours in.
6/10
6/10 (1 Votes)
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