I'm great at the Tetris side, but fail miserably at Puyo Puyo
By Shane Jury 17.03.2017
As one of the most popular puzzle games ever made and the string that catapulted the Game Boy to success, Tetris needs little introduction. Available in some form on virtually anything that can play games, the brand continues to sell well. Puyo Puyo is considerably more abstract to Western audiences, but is very beloved in its Japanese homeland, often venturing into property collaborations; the most memorable of which being Doctor Robotnik's Mean Bean Machine for SEGA Mega Drive/Genesis, and Kirby's Ghost Trap/Avalanche, which released on Super Nintendo. Now finally on the way to the West after three years, Puyo Puyo Tetris has a very generous demo up to try on the Japanese Switch eShop. How do first impressions fare?
Although the demo is fully in Japanese, it is relatively easy to shift through to get to the main modes, and the international release of the full game in April will likely bring along an English trial version as well. The title screen of the demo allows for single player, multiplayer, a handy tutorial that teaches how to play and luckily utilises pictures alongside words, and the software equivalent of the game manual.
Both single and multiplayer have two modes that aren't greyed out: VS, which allows players to choose either Puyo Puyo or Tetris to play and compete against one another - be it 1-on-1, 1-on-2, or 1-on-3 - or teams; and Swap Mode, which alternates between the two play styles with the same player number options. A choice of 16 distinct character avatars can be selected from, with another eight teasingly locked away on the selection screen.
Both Puyo Puyo and Tetris work excellently on the Switch Joy-Con, and present a rare time when the D-pad substitute might actually be better suited than a fully fledged one. Sideways Joy-Con when playing with friends also works very well, as does the HD Rumble integration, which simulates the varied intensity of falling blocks or blobs, and the complete collapse of the grid upon a loss.
Customisable options before a match allow background design and ruleset personalisation, as well as the look of the puzzle pieces themselves. The visuals and sound in general are a cheery mix of bright and happy character, and whether on Switch or TV screen, the menus are neatly laid out and accessible, minus the slightly daunting language barrier.
Making note of the fact that Switch demos allow for infinite uses, the demo for Puyo Puyo Tetris is a very handy piece of software to have ready to go at any time on a portable device, and the generous amount of content bodes well for the volume in the finished product. Releasing in Europe and North America at the end of April, puzzle fans will likely find themselves very satisfied with this one.
I'm great at the Tetris side, but fail miserably at Puyo Puyo
Love both.
Always preferred Puyo though for its ability to set up combos
Little hazy on how this works though.....you play both games at once alternating? Is one paused or in slow mo when your playing the other?...or do you literally need to play both in real time.
It's a case of switching between the modes automatically, from what I've played of the demo, and, like I say, I was great at the Tetris part...but then the CPU would easily beat me because I was weak when it paused and switched to the Puyo action.
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