By Athanasios 22.01.2017
Artillery games. Do they ring any bells? Yeah, these don't belong in the most famous of sub-genres, yet they have a looong history, which starts with the text-only input/output programs of old, or simplistic (and highly-addictive) titles like Gorillas (Gorilla.Bas for us old farts), and even produced gems like Worms Armageddon, and casual-friendly hits like Angry Birds. ShellShock Live attempts to cash in on this simple, yet fun, form of turn-based strategies, and we take a look at its Early Access version.
Like in most artillery games, the concept is mind-numbingly easy to grasp, but, at the same time, insanely hard to master. It's basically move a unit around (in this case a tank), drag a "ruler" to aim and set the propelling power, fire, watch where the projectile will fall, readjust the aim for the next shot, and hope that the opponent won't be as skilled or lucky. Without any exaggeration, ShellShock Live doesn't sway at all from that formula - and, to be honest, this really counts as a flaw.
Worms Armageddon had its cute little soldiers jump around, dig into the ground, do the Tarzan, or even teleport across the map, yet in here it's just move a few meters, aim, shoot, and that is it. Furthermore, and, again, compared with Team17's masterpiece, this lacks character, with everything looking pretty… bland. Be sure, however, that, despite the overall simplicity, this is actually a fun title - and maybe that's because of said simplicity.
In other words, this has a pick-and-play quality that's hard to deny, and, like with all good artillery games, is great for some quick multiplayer fun. Yes, there are lots of single-player missions, but those are nothing more than training sessions, which usually require insane precision, and thus become way too boring, too soon. Long story short, this is all about the online matches.
Fun or not, though, this is mostly fun in short bursts, because, as it has been mentioned before, there's not really much to do, making things feel a bit repetitive after a short while. So far, ShellShock Live is a decent-to-good past time. A little tweaking here (less luck, more strategy), some additions there (more stuff to do, more match settings), and this will improve. If there's something that definitely needs an overhaul, however, that's the level-up system.
Following one of the worst trends in "modern" online gaming, the available arsenal is hidden behind a system that requires some insane EXP farming, and that's for gaining the weapons alone, because increasing their strength currently needs even more of the same. That's a real shame, because it makes this less about skill and more about level, and, even more importantly, because there are more than 350(!) weapons here, with a great variety that ranges from simple projectiles, grenades, and air strikes, to attacks that create absolute chaos… and guppies.
As artillery games go, ShellShock Live shows lots of promise despite being so simple. It's fun, easy to learn, and thus, perfect for a few quick matches against your unknown fellow gamer. The only thing that must change as soon as possible, however, is the awfully farm-heavy level-up system, behind which this title's awesome weaponry resides.
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