Hatsune Miku: Project Mirai DX (Hands-On) (Nintendo 3DS) Preview

By David Lovato 25.08.2015

Review for Hatsune Miku: Project Mirai DX (Hands-On) on Nintendo 3DS

In the early 2000s, a voice synthesis computer programme called Vocaloid hit the market, and it didn't take long for Crypton Future Media to put anime characters to the automatically generated, auto-tuned sounds. Among the earliest of these was a turquoise-haired girl named Hatsune Miku, who would go on to take Japan and the rest of the world by storm, from programmes to videogames, to a fully-fledged singing hologram opening for Lady Gaga. Hatsune Miku: Project Mirai DX marks the game series' second release in the West, following on from Hatsune Miku: Project Diva F 2nd, and the first Western release for Nintendo platforms. Cubed3 got the chance to test out the title before release.

Most people with even a passing familiarity of Vocaloids are going to associate them with music, but the rhythm game is only one facet of Project Mirai DX. The core is actually a life simulation project; players will pick one of six Vocaloid partners (Miku, Rin, Len, Luka, Kaito, or Meiko), set them up in one of many themed rooms, and then watch the chibi character wander around and interact with the environment. Both the partner and the room are customisable; outfits and home decorations can be purchased via in-game money earned from playing the rhythm section, and the partner and room can be switched out at any time.

Music and sound permeate from just about every part of the experience, for example, in "hang out mode" where time can be spent with the Vocaloid partner, pressing Y activates the 3DS' microphone, and players can speak voice commands like "Come here!" or "Dance!" The background music can also be selected, randomised, and assorted into different playlists. Also present in hang out mode is the ability to move the camera around via the control stick, and a handy camera button will snap a photo. This is where Vocaloids can be given snacks, a spending allowance (which they will use to buy things), and play a reversi-inspired mini-game called Mikuversi.

Screenshot for Hatsune Miku: Project Mirai DX (Hands-On) on Nintendo 3DS

Another mini-game, PuyoPuyo, is also present, but when all this isn't enough, it's time to hit the town. Going outside brings up a sub-menu featuring a shop, theatre, AR card menu, dance studio (where players can create their own dances from pre-recorded pieces), or change their Vocaloid's room.

The aforementioned rhythm game is the second-biggest part of Project Mirai DX. Here Vocaloids will do what they do best: sing and dance. A long menu of songs appears, and playing them will reward money, as well as unlock new songs and more difficult versions of the current one. The rhythm element can be played in tap or button mode; one involves tapping, holding, and spinning the on-screen cues, while the other involves pressing the 3DS' face buttons, all in time to the beat of the song. Here fans will probably notice one of the most annoying features, though: successfully keeping time will result in a sound effect chiming and, by default, it's much louder than the song being played along to, resulting in what can only be referred to as a racket. Fortunately, the volume of these taps (as well as the sounds they make and the colour of their UI prompts) can be customised in the full product.

Screenshot for Hatsune Miku: Project Mirai DX (Hands-On) on Nintendo 3DS

Final Thoughts

Hatsune Miku: Project Mirai DX boasts an impressive amount of customisation; nearly everything from the characters to the environment to the graphical UI and audible feedback can be altered, changed, or even entirely removed. Underlying this is a life simulation experience, a rhythm title, and a few puzzle mini-games, all with the musical flair of the Vocaloid series put to cute, chibi-style graphics. On the whole, it makes fantastic use of pretty much every 3DS feature imaginable, from StreetPass, to the microphone, to even Augmented Reality. For diehard Vocaloid character fans, this is an easy must-have, but whether it will appeal to the rest of the market remains to be seen. Expect Cubed3's full review in the coming weeks.

Developer

SEGA

Publisher

SEGA

Genre

Rhythm

Players

2

C3 Score

Rated $score out of 10  8/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now    Also on Also on Nintendo eShop

Comments

I am actually looking to buy this game soon. Smilie Sadly I have a trip to Amsterdam with my GF in the middle of the next month, so it will have to wait until after then... T_T Yes, I know I am a fool that prioritizes 3D over 2D..... :'(

The difference between illusion and reality is vague to the one who suffers from the former and questionable for the one suffering form the later.

Preordered this a while ago. Looks great!

I own all the consoles, ask me anything

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