Chaos Reborn (Hands-On) (PC) Preview

By Chris Leebody 10.05.2015

Review for Chaos Reborn (Hands-On) on PC

As everyone these days is aware, Kickstarter is ever emerging as the new platform for old ideas. Chaos Reborn is no exception. For Julian Gollop, who was behind the 1985 ZX Spectrum Chaos: The Battle of Wizards, Kickstarter was the means to revive his old ideas for the 21st Century. As many titles have demonstrated in the past, there is definitely still a modern audience craving more niche titles, such as the ones Julian is renowned for, having, incidentally also been behind the original X-COM that has so recently had such a successful revamp. In March 2014, Chaos Reborn went up on Kickstarter with a goal of $180,000, which is easily met a month later, finishing with over $210,000. Now on Steam Early access, Cubed3 goes hands on with the title. Let battle commence…

The great thing about Chaos Reborn is that it balances a few key lines that often trip up many games. Matches against the AI in the skirmish mode (and, later in the development process of Early Access, an adventuring mode) and other players in the multiplayer component, are both fast-paced but also contemplative. Equally, spell variety is broad without being overbearing. Additionally, Chaos Reborn has a feel of the easy to learn, hard to master philosophy that makes it a compelling experience to come back to.

Screenshot for Chaos Reborn (Hands-On) on PC

Battles take place in colourful and lush fantasy-based environments built with a strategic hex-based movement system in mind. Anyone who has played X-COM will feel right at home with the system here, although some might find the environments lacking in a huge amount of variety, which does impact a touch on the level of strategic interplay that can be indulged in. For example, the dozen or so maps for each player usually only vary significantly in the amount of hills they have. That said, procedurally generated maps are on the way later in the development process, and a map creator for the community has already been released, so expect the variety of the maps to increase considerably as time goes by.

Going a little deeper into the battle mechanics, the start of each game begins with two players, or indeed up to four altogether, starting with a powerful wizard who can summon other creatures to do his bidding or launch devastating magic spells. All the spells (designated as 'law,' 'chaos,' or 'neutral') and the wide variety of summons, each with special abilities, are drawn from a randomised deck of cards, and each comes with a percentage chance of a successful casting, which depends on many factors, including the type of wizard created, and the current cosmic balance that switches depending on the types of spells cast. There is only one chance to cast a spell per turn, and equally one chance to attack with any creature and, importantly, one hit kills; attacking, like the casting of spells, relies on percentage chance.

Screenshot for Chaos Reborn (Hands-On) on PC

Where one of the most interesting mechanics of the game comes into play, with all this talk of chance and luck, is that when summoning creatures, summoning a 'real' version of the creature or an 'illusion' can be chosen, with the 'illusion' having a 100% chance of successfully being cast, but the subsequent downside is that it can be instantly and absolutely dispelled, rather than having a chance to survive an attack as normal. This initiates a very interesting layer of poker on top of the tactical play. After all, if the cosmic balance is far into the chaos side, then the percentage chance of successfully summoning a law creature would be minimal, which the opposing player would know. However, there is still a chance, even if small, that they can successfully cast it. The enticing question then becomes a gamble, with the casting player taking the chance of being discovered as having a fake creature, and the opposing player not being sure either way and wasting time deciding.

Screenshot for Chaos Reborn (Hands-On) on PC

While all this luck is immensely rewarding on the gameplay layer, it does have potential downsides, with the obvious question being if Chaos Reborn is just a game of luck, with no meaningful tactical decisions. That would be slightly unfair. It is true to say luck holds a huge sway over matches, but the balance seems to work for the most part. Like all strategy games, unit selection and placement is still key. Indeed, the main wizard is highly important and all decisions take place around keeping him alive as if he dies (and he is surprisingly vulnerable) it is game over.

Screenshot for Chaos Reborn (Hands-On) on PC

Final Thoughts

This all might sound rather complicated, however, players will find when they step into Chaos Reborn that doing so is much better than reading in this case, and that is why this is definitely one to check out. Honestly, turn-based strategy titles have never had a massive amount of love, but this is a fresh and compelling take on it, balancing the excruciating rollercoaster of the game of chance with rewarding tactical play. With it still being in development, the exciting thing is just how much content there already is and just how much is on the horizon. There is a fully fledged multiplayer mode with a whole heap of options, from the usual ranked and friendly battles, to facilities set up for tournaments. Wizard progression is also included, with an ever expanding skill tree and level system and, as stated, there is a promised RPG segment to this progression, which will include a whole single-player campaign mode. The best part, though, is that this is a great experience right now.

Developer

Snapshot

Publisher

Snapshot

Genre

Strategy

Players

1

C3 Score

Rated $score out of 10  n/a

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date None   Australian release date Out now   

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