By Adam Riley 29.09.2013
RollerCoaster Tycoon and Theme Park have massive followings and with very good reason! The ability to build personal creations and watch as in-game characters interact with them is truly exhilarating. RollerCoaster Tycoon 3 was actually by the same developer as this new title, Crazy Coaster Deluxe - namely Frontier Development, the company most Nintendo fans will know for the two WiiWare LostWinds releases. The team also worked on Thrillville, a similar concept! A great pedigree already...
This new Wii U eShop title was somewhat of a mystery on the day of testing over at the Eurogamer Expo recently, since the person showing it off had just been assigned to the pod without being given any knowledge of the game whatsoever and thus nothing was relayed before the hands-on session began. Therefore, it was a case of going in blind and hoping for the best. A little post-play research threw up how Frontier is actually the team behind the intriguing rollercoaster ride simulation (with a comical twist), and that this is an updated version of the immensely popular Crazy Coaster from mobile phones. The plot thickens!
The basics from playing for around fifteen minutes or so were that this is a simple case of pick a section of land and construct the most amazing ride possible for the crazy customers that want the thrill of their lives. The use of the GamePad was key to everything, from tight stylus controls used to place items around and push, pull, twist around the track elements as much as desired, to the ability to lift the GamePad and get a different viewpoint as the customers take a test ride, and as far as shaking the controller to even make them feel sick or launch them - ejector seat style - out and upwards. Everything worked smoothly and seemed an ideal fit for Nintendo's control system.
Appropriately enough, the customers are called 'Crazies' and keeping them happy is the name of the game, with players encouraged to craft the fastest, wackiest, scariest, most dangerous of rides possible in order to earn in-game currency. Each customer has a different requirement, so ensuring that rollercoasters are built to satisfy everyone is no mean feat. Unfortunately, whilst promising, the limited time with this demo version meant that the full experience could not really be absorbed. Coaster Crazy Deluxe, which reportedly sports new features and two new zones for this Wii U eShop iteration, is certainly the type of title that benefits from having more time spent with it to truly appreciate the nuances of its gameplay. With the promise of online leaderboards, sharing rollercoaster creations, and more, Frontier could well deliver the goods with this improvement on what was already a highly rated release.
It was hard to get a proper grasp on how well Coaster Crazy Deluxe is going to turn out in its final form as it is definitely the sort of title that needs some proper time attributing to it in order to get the most from it. However, it was rather amusing watching the punters flying all over the place when derailing due to poor track construction, and being able to tweak every tiny aspect of the course was impressive, belying its cartoony, almost throwaway appearance. This will live or die on its depth, and sadly the demo version played did not provide a definitive answer, so judgement will be reserved for now.
7/10
6/10 (3 Votes)
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