The key feature in Rune Factory: Tides of Destiny is that you control a male and female character as one. Aiden and Sonia, the two main characters, are childhood friends that one day get transported to Fenith Island. Aiden wakes up to find that Sonia’s body is nowhere to be found and her consciousness is trapped inside his head. It is at this point that the story begins as you try to understand what has happened and bring Sonia’s body back.
As is the norm in all Rune Factory games, there is a big emphasis on developing relationships with the people you meet, which can eventually lead to you getting married and having children. You can see the effects of what getting close to other females has on Sonia, as her consciousness will speak to you and show her jealous side. However, you will eventually be able to choose to play as Sonia and give her the chance to get close to the guys on the island, despite the number of potential grooms being less than the number of brides available.

There will be changing seasons in the game, which affect what events will happen, as well as cause NPCs to alter their clothing. In the summer, naturally everyone is in beach gear, and this also gives cause for a swimsuit competition. You will be given the chance to vote for your favourite female, hopefully with the intention of getting on her good side. Snow and rain weather changes will also take place, resulting in different looks for the town, and also allowing for events and chance encounters that might not normally happen in sunny weather.
By visiting the local Inn you can read and accept quests on the message board and complete them to receive items, discover new lands and develop your relationships with others. Many different types of weapons can be bought from a blacksmith, including dual swords, hammers, axes, spears and staffs. You will be doing a lot of synthesising in order to create weapons for yourself or gifts for others. Other key locations in the town include a bathhouse to replenish your health, a church to buy medicine and get married at the chapel outside, a shrine to offer money to make wishes and learn special effects, and, of course, your own home, which can be expanded with facilities to allow you to cook and strengthen your weapons.

Early into the game’s story, you will witness an event that reveals a giant named Ymir make its presence known next to your island. By hopping on board Ymir, you can use him to traverse the oceans and find new islands. Ymir can pick new lands up from the sea and these are then accessible to explore and farm on. The game’s real-time battle component comes into play on other islands, as you will often find monsters inhabiting them. The game is controlled using the Wii Remote and Nunchuk, but no motion play is involved in combat, disappointingly. Hacking and slashing is simply done by pressing the A button. Additionally, whilst controlling Ymir, you will come across other giants that you can fight against by punching and throwing boulders.
Befriending the monsters you come across is something you will need to get used to. By brushing them using a comb to turn them to your side, you can raise them, have them fight with you and also have them help with farming. In a slight change from Harvest Moon or other Rune Factory games, in Tides of Destiny planting seeds or watering plants is not the case anymore. Instead, monsters will maintain your farm lands, and your relationships with them determine the quality of crops they will grow on your behalf. The more you brush and feed the monsters, the better the crops they will produce. Certain monsters will produce certain crops. All you need to do is swing the Spirit Wand to sow crops, and come back to harvest them. Your monsters will do the rest and maintain your plants.

The art style used in Rune Factory: Tides of Destiny is reminiscent of the previous Wii game, Frontier, looking very colourful, solid and clear. Characters that you hand gifts to will wear them and you will see these alterations in-game. The same applies to equipment your main character wears, which is a neat touch. It is worth adding that 3D character models replace the 2D anime drawn portraits of past games when you speak with other characters. These 3D portraits allow for the characters to show a variety of expressions in conversation. This is all topped off with some lovely anime cut-scenes, relaxing and catchy music and lots of voice acting. Going off of the English-only voices in Rune Factory Frontier, you can bet this will be the case for Tides of Destiny too, but do not give up hope on Japanese voices not being an option either.
