Orsum, hopefully the next time it's played it's complete and unbelievably good.
By Adam Riley 22.08.2007
There has been a lot of talk about whether or not Polish developer Nibris would actually release anything, but following the hands-on with Double Bloob for DS, Cubed
The game starts up with the same logos for both Nibris and Fresh Chicken Studio as Double Bloob has and then switches to the main screen, which currently has four options on it: Single Player, Multiplayer, Config and Credits. As the online and local wireless Multiplayer aspects have not been implemented yet, and the Config / Credits sections are just test areas right now where you can play with the transparency of the ROTR logo, the only choice is to go for the Single Player campaign, which for the moment is split into two separate levels. The first is a bright, colourful Japan of the future, whilst the other is a snow-laden WWII European landscape, complete with broken ice floating over estuaries and impressive attention to detail with tyre tracks being left in the snow from moving ground vehicles.
Each stage offers up a different aircraft, although for the moment despite their aesthetic differences, there does not seem to be any discernable difference in how they handle during a level. The same goes for the weapons on offer, with each again having what the other offers and nothing more. But anyway, the European stage has a smaller, war time-esque plane for you to control, whilst the Japanese one offers up a larger, more futuristic jet, with both having small flashing yellow lights on the tips of their wings to help them stand out more from the backdrops. In all honesty you would expect the smaller craft to be quicker and perhaps less powerful in comparison to the one for the Future Japan stage, yet such distinguishing attributes, as previously said, are not incorporated at this moment in time since there is still a long way to go in the development cycle. On the whole, though, the control of the crafts is very smooth, with the speed of movement being considerably upped since the last version C3 played, meaning manoeuvring around the bullets / energy pulses flying around you is easier than before.
Other issues such as the 'void' between the two screens have thankfully been fixed, so that now when you move from the lower to upper screen, the change is almost instantaneous, rather than you having to wait whilst you passed through the gap, completely off-screen, getting fired at and being unable to dodge due to the lack of vision on the playing field. Enemies are also greater in number, with hordes of fighter planes coming at you from all angles, firing off a melee of shots at you, making life extremely difficult (well, at the moment there is infinite energy, but purposely trying to avoid all bullets anyway proved quite taxing indeed). However, there are not just flying enemies around the stage, but turrets on the ground vehemently shooting at you, as well as ground vehicles making your life hell. And everything moves around at a decent pace without slowdown, which is extremely pleasing given the amount of detail around the two levels and the amount of on-screen action taking place at any one time.
In this latest edition there is also an end-of-stage boss on offer, which is basically a large tank-like monstrosity that moves slowly around the upper screen, blasting away at you constantly, barely giving you any breathing space. It really does take a lot of skill to be able to keep out of the way of its fire-power, and just when you think you have defeated all of its separate parts, it opens up a new set of weapons, ready to give you more of a pasting. If there is a plentiful supply of bosses like this on the horizon, then ROTR will definitely be a real challenge even for veteran shmup fans.
As for weaponry, the four choices currently on offer are homing missiles, front dual-laser beams, scattered pulse balls and single laser beams that shoot out at three different angles from your craft. On the audio side there is just the one track available right now (which is in the same style as the ones you heard in this story). Graphically on the whole, ROTR far surpasses the Double Bloob, with good use of 3D on both screens simultaneously, varied enemy fighters and pleasing effects for weapons, trails of smoke from vehicles / jets and so on. There is also a handy slow-down function that can be used to get a firm grasp on the often-chaotic scenarios you are faced with. This can only be used in short bursts, though, as a meter in the bottom-right runs down quickly whilst in this mode.
With the standard of what is currently on offer being so impressive, this certainly bodes well for the further revisions set to be made in the following months prior to the game's Q1 2008 release window. The team is now at Leipzig for the Games Convention, wearing their ROTR T-Shirts and looking to get the game lots of attention. This has strong potential to be a fan-favourite on DS...
Orsum, hopefully the next time it's played it's complete and unbelievably good.
Great work Adam - can't wait to give it a try for myself at some point in the future. It's nice that finally they're proving themselves by showing off the original title they revealed (albeit on a different format)!
shmop... I like this word!
okay, after post after post to pump confidence into nibris I finally think it is well given. it sounds great. Even if there's no game footage shown, you see some great artwork here and some belief from Adam into it. Thanks for this hands-on!
And to separate ROTR against Nanostray: The latter is quite colorful and joyful in playing, taking the first part as a guidance. Here we have a more dirty colour setting, more realistic graphics, completely different atmosphere.
they both are technically very impressive as it seems and that's a good thing. So both are worth playing!
It's good to see what talents there are in Europe with Shin'en and nibris. Real cracks.
I look forward to both titles!
Sounds good, I'll definitely look into it. Sounds like the finished product will be worth my money.
Great stuff Adam, thanks for the write up, many I know will be interested in reading this.{LS]
Nice preview Adam! I am still excited for this game, hopefully they'll have it ready soon.
Cheers for the supportive comments folks : Much appreciated. I've been receiving a LOT of criticism on certain forums for backing Nibris so much, but I like ROTR a lot, so am happy to do so. Double Bloob is fun as well, if not exactly my cup of tea.
ROTR has lots of potential, but I feel it might be best to avoid touch-screen and microphone features unless really necessary or innovative. OR perhaps there could be an option to turn such features OFF if 'hardcore' gamers just want a straight-up shooter like Ikaruga/1942.
Guys, whatever you think should be added to the game, please list your hopes and wishes and Nibris will do its best to incorporate what it can. After all, the team is eager to please YOU - the gamer
I'm really surprised to see their first game looking so... Well... Professional. I've seen games from well known companies like EA with menu screens which didn't look HALF as good as this game's does. From what I've seen the rest of the game shares the same degree of quality which is good stuff.
I must admit I wasn't really expecting it. I've liked the sound of Nibris since they first appeared on the internets, but still I wasn't expecting to be so pleased. Glad you've chosen to stick with them Adam ;3
Shame we haven't seen anything in particular at Leipzig. Apparently they WERE there...but it just doesn't seem to have been reported on anywhere. I've contacted them to see what's going on.
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