WOW. Can't wait for this! I do want to see some other, more traditional Mario levels in action too!
By Adam Riley 30.09.2006
Super Mario 64 on the Nintendo 64 was, and still is by many, seen as the pinnacle of 3D platform gaming. Therefore, when Super Mario Sunshine came out on the GameCube, several heads were shaken and chins rubbed at it due to it not particularly sharing the same charm as its predecessor. So Nintendo is back once again, with Miyamoto & Co., to rectify matters with Super Mario Galaxy for the Nintendo Wii. The question remains, though, of whether this will be the Super Mario 128 we are all expecting...
I watched nearly every video of Super Mario Galaxy's demonstration at this year's E3 event and became extremely worried by the amount of people that really looked like they had no clue whatsoever as to how the game should be played. Now, it was either a case of them being completely inept at videogames, or something was fundamentally wrong with the control system for what was most probably my most anticipated Wii game. It only took a few seconds to realise that sadly, for the people seen in those videos, there was absolutely nothing wrong with Mario Galaxy in the slightest! I felt like I was back in the control of the podgy N64 Mario, back in 1996, dancing a merry trot across lush grass, jumping and flipping around to land on pesky Goombas and having a rip-roaring time with the integrated Wii controls.
As, like I said, I had become quite familiar with the locations people had visited during the E3 demo, and analysed their faults as well, I ran around, pointing the Wii controller at the little bells and shaking it slightly from side-to-side, making them all ring. Once done, twenty colourful music notes appeared in a line, with each one giving off a higher pitched sound as they were collected. This brought Mario round the first main bend to a tree stump where a 1-UP Mushroom appeared once all were collected. Then the chase was on to catch it! The wily bugger...Here it was taught how shaking the Wii controller on its own, without pointing, causes Mario to do a spin attack, which comes in very handy when dispatching enemies, smashing boxes, or launching projectiles into the distance.
Here there was a circle of stones on the ground that others seemed to just bypass
And then it was off to another rock in space. Just for those that are wondering
But, with a timely double-jump and then trademark backwards flip, Mario traversed them with ease and lo-and-behold the final transport awaited me atop the main deck of the ship. Time for the final encounter and by now I am in full Mario flow. Seriously, if the rest of the game is as accessible and fun as this then I am indeed a happy chappy. So, running around this final area I discover some gorgeous lava bubbling away and an octopus-type character with a big snout and crown bobbing up and down in it. Huge flaming rocks come flying at me; time to dodge. But wait, what is this? He shot out a piece of fruit! Time to play tennis with this monster. Shake the Wii controller at the fruit and he simply bats it back to you, repeat this and he does the same, albeit with the fruit now travelling much faster. Manage a third whack / rally and it smacks him on the nose, knocking his crown off. Time to rinse and repeat, methinks, but faster this time (in true Mario style). And, with the seconds literally counting down on the clock, he was finished off, and a star left in his wake. You got a star! "Thank you so much for playing my game" says Mario as the demo ends. It was my pleasure...
Can you believe it? Yet another game to get the full score here! I may have been a big fan of Sunshine, but this is a giant step forwards in terms of pure gaming goodness. Miyamoto-san and the team must be applauded for this, which is testament to their quality as we have only been shown a mere snippet of the final product...
10/10
9/10
(133 Votes)
WOW. Can't wait for this! I do want to see some other, more traditional Mario levels in action too!
Im not sure I want that.
I love the spherical/space based idea.
Lets have big ones, but I dont want to actualy go too any planets.
I cant wait too see what puzzles Nintendo gets upto with Gravity...
I agree, this game looks too good. But you just know it is going to be a short game
If only it was a launch title :/ now THAT would be something to brag about, not some crappy toss-out packin game.
^^ Not necessarily, I imagine there'll be the standard 120 stars...I think they know fans won't accept any less now.
IANC said:
Dude yuor totally awesome. And i won't be killing you anytime soon.
They need to change 'You got a Star!' to 'STAR GET!' ... That'll make the fans happy
I'm not really sure why all those who didn't like Sunshine think this is going to be any better. It's just as gimmicky yet people seem to think it's going to be a giant step forward.
Of course it will be quite a big step though, in the sense that Nintendo showed us how 3D gaming should be done on Mario 64 with Mario Galaxy they'll show us how platforming games really should be done in the new-gen of Wii gaming.
But is Wii gaming really the same evolution as 3D gaming was, or is Galaxy going to be just as gimmicky as many found Sunshine?
Still, 5/5 is right on this one.
I find that the reason why people didn't like Sunshine is because:
a) It was aimed at hardcore Nintendo fans, hence the nice little old school levels included
b) It was on Delfino Island and lacked true Nintendo character
For me I loved the challenge and enjoyed the change of scenery from the usual Mushroom Kingdom setting...I really like Sunshine, and feel it's a shame people knock it so much.
Galaxy seems to be more of the SM64 ilk, though, in overall style, so it should quieten the naysayers (with any luck).
Thanks for pushing my concerns away, jesusraz. I too was concerned by the awkward behaviour of these people playing Mario and not getting it.
But you know why? Mario is a game, that you have to count in some time to dive into.
Even if you have a time limit (as with earlier Mario-games), you have to take your time, check the boxes, the alternative routes and so on. When you don't do this, you rush thru and miss the feeling of the Mario games. I thank you for talking about the left-of-the-road things , as I heard so much of the bosses from other sources.
So have a star for this wonderful hand-on... (no real star, as you can't give them to reviews)
No worries Laurelin : There are various paths to take and I watched one guy fighting this large machine where you had to guide Bullet Bills toward a cage atop the machine and jump out the way at the last second to let it smash into it. Looked like fun!
PS. You know you can give me a star for in other threads instead
Great review, i know i'm going to get this mario because it's a long time i had the 'mario feel' and i'm also going to get Sonic cos i like the videos i've been seeing.
There's so much potential here for Miyamoto and his team with the Wii mote. It gives Mario a fresh leash of life. The space levels look awesome too
Mario games are da the shit no one comes close to the man can't fucking wait.
Nice preview Raz
With the massive push surrounding Mario at the moment thanks to NSMB on the DS and his basketball title, plus being tied with Dragon Quest characters in Itadaki Street, Mario Galaxy should do really well.
I agree with Raz, I liked Mario Sunshine, it was a fantastic game and the change of setting went down nicely with me. My only grip with the game was that it didn't have an ice level but other than that it was a fun experience and although it used the same camera mechanics as it's predocessor, the c-stick controlled better.
Mario Galaxy looks as if it'll equal SM64 and Sunshine in terms of gameplay so this'll be fun.
Super Mario 64, best 3D platformer ever, best launch title ever, best game ever.
Super Mario Sunshine, best immitation of the best game ever, loses points for not being a launch title and being released 6-7 years after 64.
Regains points for effortlessly fine tuning Mario's physics and dynamism. < I think thats a real word.
The ability to control a slide down a vertical object, and being able to run in a tighter circle than in 64, to the point where Mario performs a hop if you have 'The Thumb', adds to the perfection of the whole, 'remote control toy' feel that is and has always been Mario.
Id like to think that in the future, Mario could become an interactive hologram, it wouldnt even have to be a game, just a toy, that allows favourite Mascots of all industries to become a AI member of the family.
Imagine a 12inch Mario running across your living room, sensors could determine whether he's ran into the patio door, oof! Or perhaps you could tickle him, sending him into fits of laughter.
Imagine how this could this could work with the whole 'Horror game' thing. I think a holographic 12" Mario/whoever could have a very spooky effect too!
Oh, there I go again, always talking sh*t forever.
Oh, J'raz, nice article, kudos for not running past the obviously interactive posts, SMG will rock. Nuff sed. (er, yeah, definately nuff sed.
Oh my anticipation of this game is through the roof. It's a 10/5 for me!!!!
i soooo want this game looks awesome.... i think if you just get the control system perfect then its sorted!
I honestly dont know what to think of this game. I guess i can only wait and try it out, or rent it from Blockbuster. I dont want to buy a game that i might not like.
This game is sooo awesome, seeing it makes me soo excited.. i really wanna play on it! ^_^
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