Pikmin is what first got me stated on a home console. Not Mario, not Zelda, not anything else.
From there I tried out the original Spiderman game and thought it ok if not a tad too confusing (so many button combinations o remember!). Then came Animal Crossing and I was hooked again.
I eagerly look forward to both Pikmin and Animal Crossing on the Wii.
ps. here is a letter and response I received from from Daniel Barron, an editor from the CANOE web-site (Canada Online) regarding Pikmin 3...
-----Original Message-----
Sent: Tuesday, February 20, 2007 10:53 AM
To: Barron, Daniel
Subject: Pikmin
Hi Daniel.
I read your review of Wario Ware and was impressed enough to buy the game.
My 10 year old son invites his friends over, I invite mine, and occasionally we have a mixed group; regardless, everyone always has a hilarious time playing.
I have now just re-read the article and couldn't agree more with your assessment.
The GameCube game that got me into gaming in the first place was Pikmin, easily my favourite. Your comment at the end of the article has me intrigued. I don't see how Pikmin would be benefited by the Wii remote controller. I sure wouldn't look forward to tossing a hundred Pikmin with a realistic throwing motion!
I am hoping you can give me a little of your insight on how the two - the Wii remote and Pikmin - would work so well together.
Thanks
Robert
Hi Robert,
Thanks a lot for the compliment - I'm glad you liked the review, and it's great that you enjoy the game.
It's also cool to find another Pikmin fan. It was the first game I bought for my GameCube and it (along with its sequel) still stands up as not only two of the best GC games, but two of the best games I've ever played!
As for Pikmin on Wii - I remember just before the Wii Remote was announced (before people knew it was a motion-sensitive controller), someone from Nintendo (it may have actually been Shigeru Miyamoto) said that a third Pikmin game would work very well considering the way the new Nintendo controller works (but of course at that time couldn't give anything more away because we didn't know the big 'secret' of the controller).
When I saw the Wii Remote for the first time, I instantly understood what he was talking about. Imagine just pointing your Remote at the screen and tapping the A-button to activate just one or two idle Pikmin; holding it down a bit longer to activate several, or holding it down and waving the remote around the screen to activate all your Pikmin to follow you around. It's almost like using a mouse (and remember how much easier it is to control real-time strategy games - which Pikmin essentially is - on a PC!). As for swinging the remote to throw Pikmin?
Well, two things: first, you wouldn't necessarily HAVE to swing the remote to throw the Pikmin - you could theoretically just aim and press the A-button or B-button to throw them. BUT, I agree with you that chances are Nintendo WOULD want to incorporate the throwing motion. Even if that's the case, I wouldn't have a problem with that. Have you played Twilight Princess for Wii? There's a lot of swinging involved with that when swinging Link's sword, but it never, ever got annoying or tiring to me. In fact, usually when I play it, I almost completely forget I'm doing it!! It's like second nature.
I hope I'm making sense here so you see what I'm thinking here in terms of Pikmin 3 for Wii (which is bound to happen sometime!!). Using the Wii Remote to point and aim the Pikmin (and I suppose using the Nunchuk to move Olimar) just seems to make so much sense to me.
Either way, we'll see. I'll even try to give you a shout back if/when Pikmin 3 is announced. Hopefully, with us both being such big fans of the series, Nintendo will manage to make both of us happy.
Once again, thanks for reading, and I appreciate the comments. Have a great day,
Daniel Barron
Online Editor
CANOE Network
[email protected]
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for over 6.7 million* visitors!
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( Edited on 13.07.2007 18:43 by BlueRocks )
( Edited on 13.07.2007 18:45 by BlueRocks )