Sidepocket, and various JRPG fans, I think the beef an increasing number of people have with these games is that they have become extremely generic. They've all got the same gameplay, they're all got the same setting (near enough), they're all got the same characters, and (crucially for story-driven games) they've all got the same story.
This stuff was grand in '97, but not ten years on. We've had a decade of this pap, now. They all adhere, relatively strictly, to the FFVII formula. They all also fail to match that games' magnificence (though that's getting abit subjective). We tire of the same game over and over again. You never get a JPRG set in like, a disused mental asylum, or a story of a boarding school kid graduating into the (non-fantasy-shite) world, or a grim tale of physical and mental abuse. Or just something different, you know?
Never. Never ever do these pieces of shit stray very far at all from the 'must save world, and/or girl' scenario. Why not? Because that would brake the cookie-cutter mould these games are made from. These are the FIFAs from the far-East, you do realize that don't you? Mass-produced pap for the Japanese-obsessed individuals who'll consume them just because, to one degree or another, they are Japanese, and have that 'vibe'.
So enjoy your game, just don't tell us it isn't generic boring shite, with a crap story, and the illusion of longevity (where in reality, half of those 50-odd hours tend to be spent mundanely running about in fields 'leveling-up' your poxy fucking characters, so they can get past that boss that's been planted there so you couldn't past it without spending hours running about in fields leveling-up your poxy fucking characters, thereby increasing 'play-time' exponentially).
Etc. I could go on. There's so many things I hate about JRPGs these days.