Nintendo News | Indie Developers in Dark About Wii

By Adam Riley 20.02.2007 39

Considering Nintendo's new Wii system is meant to be safe haven for smaller independent developers, their contributions have so far been apparent in their absence. But it seems there is good reason for this.

According to Kotaku's contact, Ian Bogust, the crazy success of the Wii has meant that Nintendo has not been able to meet its promised January deadline for checking out indie developer applications for the shipping out of development kits, with no progress looking like being made until at least the end of this month as "the Wii publishers are taking all of the available inventory, and more."

A sour point to end on is the realisation that although developers are clearly keen to jump in with their projects, it is obviously only a matter of time before their attention is taken up by something else for the sake of making future progress.

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Nintendo have been holding out on purpose not dishing out $2000 dev kits ( attainable by most budgets) to willy nilly, and they have been right to do so, the industry will get a clearer picture after GDC when everything will be made clear to all three distinct types of software developers.


From what i have been able to make out Nintendo wanted to see first of all what the larger developers could muster with their inflated budgets and using what dev software, and also what type of games they choose in order to take advantage of Wii's unique capabilities, before decidicing upon the various software dev bundles to have available for the three distinct types of developers, LiveMove is the cheapest dev software available, but even that it is still out of reach for some indies.

A solution may be found by way of Ailive producing such software for a cheaper price that will allow for games to be published by such developers who cannot afford their initial product so that they can create original content on the VC, without such devlopment software small indies have no real chance in the present market until royalty costs can be excused somewhat by both Nintendo and such companies like Ailive. LS

* Without such dev software cost and time of development sky rocket, therefore it is essential a cheaper alternative is found, perhaps Nintendo will will make available their software.

( Edited on 20.02.2007 13:02 by Linkyshinks )

LiveMove is utter wank.

It's going to be shit and you jolly well know it.

Grumbler said:
LiveMove is utter wank.

Really, strange opinion, are you yourself in the industry also?, most on Gamasutra voted that software was exellent.Smilie, and was also commended at D.I.C.E last week. LS

( Edited on 20.02.2007 13:03 by Linkyshinks )

It's great if you want to make rubbish gesture based games I suppose.

It's going to be shit and you jolly well know it.

Grumbler said:
Its great if you want to make rubbish gesture based games I suppose.

The Wii is all about utilizing gesture based controls Smilie LS

Linkyshinks said:
Grumbler said:Its great if you want to make rubbish gesture based games I suppose.
The Wii is all about utilizing gesture based controls Smilie LS

Smilie
You cynic you!

Oh fuck you're not joking...

You see, I thought the Wii was about this sort of thing:

( Edited on 20.02.2007 13:18 by Grumblezorz )

It's going to be shit and you jolly well know it.

Thanks for validating my point furthur, moving the controller in such this very way, constitutes as gesture based controls. LS

*takes a big bite off a roast chicked mature cheddar Panini*Smilie

Thanks for validating my point furthur, moving the controller in such this very way, constitutes as gesture based controls.

No it doesn't.

It's going to be shit and you jolly well know it.

Koropina is a perfect example of such control, dont be confused my the term gesture that most people apply solely to use of their hands, like say sticking two fingers up. LS

*last bite taken*

OK, if you must broaden the definition of gesture to any movement, lets just have a quick reminder of what livemove is:

All it lets you do is make interfaces in which you do a gesture, and then it does whatever. It's entirely digital, it's like pressing a button, but isn't instantaneous. Whilst it's perhaps a bit more fun in a very very cheap sense, it's totally crap for the basis of any meaningful game. You might want to use it for little extras like special moves or something, but otherwise it's just for crude mini games.

Kororinpa's control is nothing like this.

( Edited on 20.02.2007 14:27 by Grumblezorz )

It's going to be shit and you jolly well know it.

"its totally crap for the basis of any meaningful game. You might want to use it for little extras like special moves or something, but otherwise its just for crude mini games"

Most in the industry would laugh at such a statement, especially having voted for it at D.i.C.E, it is now commonly used by Wii developers that can afford to, why you relate it's use to mini games is beyond my comprehension, it is used to evade having to create vast amounts of programming code that would otherwise have to be done without it (-costly and time consuming).

Lol- "Whilst it's perhaps a bit more fun in a very very cheap sense"-LOL, do you really think that is why developers choose to use this softare?, i know all about this software thankyouverymuch Smilie and have no need to watch the YouTube video you posted above, it can be applied anywhere for any use in Wii software, because! (listen carefully), without it a single gestures programming and fine tuning could take months to create without it, their are FOUR different types of software similar to this, simply because it takes mere seconds, and it can be applied anywhere, not soley mini games, and "special moves", AiLive dont spend vast sums of money on RaD so programmers can have fun at the office lol. LS

*back to work*Smilie

( Edited on 20.02.2007 19:31 by Linkyshinks )

( Edited on 04.03.2007 10:23 by GR781 )

So does that video not account for 99% of it's uses? Why on earth would they do that?

You obviously don't have a clue what I'm trying to say, oh well. 4 posts worth of elaboration and then you just cop-out with that.

Image for


To suggest that a proper game can be controlled entirely by this sort of thing is absolutely absurd.

( Edited on 20.02.2007 15:54 by Grumblezorz )

It's going to be shit and you jolly well know it.

*Grumble grumble*Smilie

[/b]Linkyshinks you clearly have no idea how it works... It doesn't allow you to do 1:1 movement, which is what every single game on the Wii should use, not half-arsed gestures. It is used to evade having to create vast amounts of programming code that would otherwise have to be done without it, but that's because you only use it if you're lazy. Lazy games are not good games

( Edited on 21.02.2007 19:24 by Megadanxzero )

Still a proud member of the 'omfg amazing water in games' society

Also, people have made great stuff on PC's using the wiimote with glovepie. And LOL IT'S FREE.

Gestures can be part of a game but as a game on its own it would be shit.

GR just put it really well in another topic:

Other than that, motions are used as a trigger- i.e. in zelda, wiggling the wiimote makes the sword swing. That, in my eyes, is just an overcomplicated way of pushing a button

It's going to be shit and you jolly well know it.

A waggle of the Wii remote is far more imersive to the gameplay than a simple button press, if done well i know which one i would prefer.

Indie developers will get their chance on the VC. LS

Grumbler said:
GR just put it really well in another topic:
Other than that, motions are used as a trigger- i.e. in zelda, wiggling the wiimote makes the sword swing. That, in my eyes, is just an overcomplicated way of pushing a button

Oh please, get out off eachothers buttcheeks will you?
I wouldn't quote GR on that, because alot of people here actually prefer that to just pushing a button. Its as linkyshinks says more immersive. If you take that quote from GR pretty much everything on the Wii is an over complicated way of performing some kind of button combination on other consoles. Kororinpa is an over complicated version of Marble Blast Ultra on XBLA. If you find it "over-complicated" then i guess you should go back to the simpler ways.

MSN: [email protected]
Xbox Live Gamertag: Steve Vice
Nintendo Wii Friend Code: 0662 4893 5734 8819

I'm sure the "immersiveness" of waggling the Wiimote will wear off after 5 years....

As i said above more imersive if done well, and waggling was the term grumbler used, so i amend that now to movement of the controller in any concievable way that mimics a real life action. LS

knighty said:
Im sure the immersiveness of waggling the Wiimote will wear off after 5 years....

As the immersiveness of pushing buttons did 5 years after it was introduced, I'm sure your right. Within five years it will most likely be considered common.

MSN: [email protected]
Xbox Live Gamertag: Steve Vice
Nintendo Wii Friend Code: 0662 4893 5734 8819

Having hand spasms isn't remotely immersive. If I got into a sword fight with someone and I wiggled it about a bit I'd get my limbs cut off.

Still a proud member of the 'omfg amazing water in games' society

I doubt pushing a button would keep your limbs intacts either.

MSN: [email protected]
Xbox Live Gamertag: Steve Vice
Nintendo Wii Friend Code: 0662 4893 5734 8819

The point is these motion sensing controls exist to mimic what you would do in real life and they don't. At all. They don't even come close

Still a proud member of the 'omfg amazing water in games' society

If you are referring to TP, of course they don't - that was an updated Gamecube game. You just need to look at Smooth Moves to see how to use the motion sensor properly.


Screwing the rules since 1989.

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