Megadanxzero said:
Ive noticed people falling into this trap, mainly because I almost did so myself, but why are we allowing for average graphics? Im certain I have GC games which look just as good (probably better) than this from a few years ago. We shouldnt be judging these thing compared to all the shit weve seen so far for the Wii, saying it looks good for a Wii game... Please dont say a game looks good unless it actually looks good... Developers will think its fine and youll destroy the world ;-;
I hear what your saying and I totally agree. Wii is capable of FAR better than this. I mean, come on, Wii is about 3 times more powerful than GC and about 20% more efficient. Now take into consideration the kind of graphically stunning games that has been released for GC like StarFox Adventures, Rebel Strike, Rogue Leader, Metroid Prime, Metroid Prime 2: Echoes, Super Mario Sunshine and Donkey Kong Jungle Beat just to name a handful.
The following excerpt is from a post I put up on the Mortal Kombat: Armageddon Screenshot article:
Developers seem to be getting complacent and just plain lazy (although ignorant and stupid could be said about quite a few as well). Wii is capable of far better graphics than what we've been seeing, even at this early stage of the system's life and the type of development cycles these games have had to go through (about a year of dev time and receiving final dev kits at the end of the cycle). The current build of MP3:C is an excellent reference point for what Wii is graphically capable of. Hopefully Nintendo will get on top of this sitution quickly if they haven't already, and get these dev's to shape up.
So far, the Wiimote's utilization has been awesome for the most part, but devs seem to be settling with the notion that "Well, Wii is not as powerful as the competition and it's suppose to be all about the gameplay. People aren't expecting great graphics for it so we won't take advantage of Wii's processing & graphical power", and it's got me very concerned. All I personally want is for them to take full advantage of everything Wii's capable of and not half-ass the Wii version in any way like they did so often with our poor GameCube.
I good testament to the mentality that 3rd parties seem to have with Wii is the sheer amount of ports (from the PS2 versions to boot).
There is so much truth to this and it's getting to be really upseting.
However, regarding the game itself... OH, THANK YOU, LORD!!!! I LOVE these games! Well, I LOVE Godzilla anyway, but these games kick some serious booty! I hope they include the actual Toho soundtracks this time and give all the kaijuu their proper abilities and powers.
I was super pissed that Atari and Pipeworks screwed the so-called "exclusive" GameCube version by releasing it on Xbox (with some features that should've been included in the original GC version in the first place). They shouldn't have designated it an exclusive in the first place if they didn't intend to release it on any other platform. Then, despite the GC version selling better from the point the Xbox version was launched (at least here in the states where I am), a GC version was not created for the sequel. That was really slimey.
Chance favors the prepared mind.