Red Steel has been upgraded since E3, and during the LGC conference last week German Nintendo website, Nintendo-Lan, managed to speak to the game's developers on the issues of graphics, load-times and swordplay.
An IGN reader, Mordrag submitted questions for the website to ask at GDC, and has provided a translation that holds some interesting points on the upcoming Ubisoft FPS.
Mordrag: Hi, in your interview with Ubisoft you could ask how the swordfighting is going to work now, because it was announced to be redesigned. So that the swordmoves aren't predetermined any more but are converted 1:1.N-LAN: That's the case indeed. The developer has confirmed that the control scheme will be completely redesigned so that the controller moves are converted into the game precisely. Besides the controller sensitivity will be completely adjustable in the final version. And the graphics were improved very well since E3, now the atmosphere is darker and thrilling. But that's not all, there will be even more improvements on the graphics side.
Mordrag: Furthermore you could ask Ubisoft if there are any loading times in Red Steel or in other games on the Wii.
N-LAN: In Red Steel there will be no loading times at all because of smart streaming techniques. How it's handled in other Wii games we can't say at the moment. But it's a fact that Mario Strikers Charged will have loading times similar to the Gamecube version of the game.
We were not told if that will be changed in the future. But we're sure that it will work like on the Gamecube. And as you know the loading times on Gamecube - if they have existed at all - actually were not a big deal.
It's certainly positive news to see the Wii having little to no load times and Ubisoft implementing the controller as effectively as possible.
Red Steel launches alongside the Wii later this year.
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