WWE Wrestlemania X9Game Data This weekend is a big one for the residents of Seattle, Washington. The overcast city is being invaded by hordes of anxious WWE fans in preparation for one of the most exciting WWE events of the year. At roughly 5PM PST, tens of thousands of screaming, sweaty fans will be packed into Safeco Field for tonight's star-studded Wrestlemania XIX event. But perhaps even more exciting for videogame publisher THQ was its press event held earlier this morning at the downtown Seattle W hotel. In a room crowded with gaming journalists from across the globe, the company unveiled its upcoming WWE Wrestlemania XIX GameCube title for the very first time, and, best of all, it let us grab the controllers ourselves and get a feel for how this latest Cube wrestler is shaping up. THQ has been hard at work on the title since last May with a development team combined with the best minds of both Yukes and former Aki talent. Today, the company was extremely excited to finally pull the hood off its project and get feedback and impressions from those at the event. The title is currently considered to be in the "pre-alpha" stage, which means that there's still much work left to be done until it hits store shelves later this fall. Bear in mind that much of the gameplay elements we saw in action today are still being tweaked behind the scenes and will be slightly different in their final implementation. But for the most part, the two-wrestler demo that we experienced is the new direction that THQ is planning to send its Wrestlemania franchise, and based on our brief time with it, we walked away very impressed. For those who read our earlier news article, already have seen the many new exciting features that THQ is looking to pack into the game, today's event unfolded as a recap of many of those same gameplay tidbits; things such as the new story mode, realistic wrestler models, specialized fighter abilites, and limb-specific damage were all highlighted as brand-new features exclusive to this latest Wrestlemania title. But the company also went on to reveal a few new interesting concepts with expanded insight. For starters, a THQ spokesman emphasized a focus on five key design objectives with this year's game: Fun: Above all, THQ wants this latest WWE title for GameCube to be considered one of the most entertaining wrestling titles that its ever produced Depth without complexity: The devlopment team is working to boost gameplay strategy without making the end result tiresome or tedious. Organic gameplay: As an example given during the THQ presentation, CPU opponents will learn the player's attack patterns and adjust its own tactics accordingly, in addition to providing more realistic and seamless animations in the process. Presentation: The company is giving serious attention to enhancing the intensity of the crowd, the dramatic camera angles, and the in-game sound effects. The "wow" factor: THQ is generally determined to make gamers' jaws drop when they step into the ring for themselves later this year with a never-before-achieved level of polish and WWE spectacle. In addition, THQ also expanded on some of the previously known gameplay elements. The story mode, which takes players on a conquest of back-stage revenge against ringleader Vinch McMahon, is now set to offer WWE fans some brand-new play mechanics, such as climbing and hanging from structures and interacting with these real-world environments in ways that other Wrestlemania games have never attempted. There's also a new single-player "ShopZone" feature, where players can spend their cash earned throughout the story mode on a variety of bonuses ranging from new playable wrestlers to arenas, outfits, and more. These details gave us a good idea of what to expect from the game down the road, but our attention soon turned to what the game has to offer right now as we plugged in our Nintendo controllers and booted up the early demo. This single match demo allowed two players to duke it out in a timed grudge match between Rey Mysterio and The Undertaker. The point of the hands-on experience was to get a feel for the several new gameplay elements that the development team is designing in addition to appreciating the new graphical presentation. Using the GameCube controller, the current control scheme breaks down as follows: Initiate Weak Grapple: Tap A + direction Initiate Strong Grapple: Hold A, then press A or B + direction for either a strong grapple or strike variation Strike Attack: B + direction Grapple Reversal: L button Strike Reversal: R button Special Move Reversal: L + R buttons Pin: A + down Kick Out of Pins/Submissions: Wiggle control stick Run/Get In and Out of Ring: Y + control stick Pick Up Weapon: X + Control Stick Initiate Special Move: A + B, then press A + B again to perform during a 10 second limit As returning Wrestlemania gamers can see, some moves will be familiar this year, while others are fresh. The new weak and strong grapple system is a nice feature that definitely adds depth to the gameplay, as we were able to tell the advantages to getting off a quick and light grapple versus the more slow and powerful slams to the mat. At the top of the screen, three indicators clue players into the status of their fighter. The top meter is a momentum indicator which turns from blue to green to red as players eventually start kicking rear and building up steam -- the more momentum you have, you'll definitely notice a distinct improvement in your dexterity and ability to dish out the pain. The middle bar is a blue addreneline meter that fills up with every strike, grapple, and reversal you pull off. Once the bar fills, one-third of the yellow special bar below it will light up. Once all three yellow blocks are glowing, players can hit the A + B buttons to deal XIX's highly cinematic and player-specific special moves. Each fighter will feature at least two of his or her special moves in the game, and some will even feature a third. In today's gameplay time, we were able to pull off The Undertaker's "Last Ride" and "Choke Slam" specialties with the greatest of ease, in addition to Mysterio's head-crunching "X-Factor." When special moves and other strong grapples are triggered, the camera shifts to an intense close-up of the action that definitely looks to give XIX that presentation boost that THQ is aiming for. We left this morning's event wishing that we had even more time to enjoy with the already fun yet early build of the game, but we didn't leave empty handed. THQ was gracious enough to let us share the WWE love with you by snagging a ton of super-sweet direct feed footage of the game in action for the very first time. Click the link for the media page. WWE Wrestlemania X9 First Movies | Click Here! I have looked at a couple of videos and am very impressed at the improvement from their first try at the Gamecube. And as its in early stages there are the bland looking characters, which are said to still be working on. I hope they succeed with this game, as it has the potential to do it! SourceIGN Cube