Super Smash Bros. producer Masahiro Sakurai is back with an insider look, noting how he considered having everyone unlocked at the start.
One of the key parts of the series, yet alone most games, is unlockable content. A fair few players today would likely agree, though, that in the "good old days," this content required a fair bit more commitment and bruised thumbs to obtain.
As for the likes of Super Smash Bros. for Wii U, Sakurai admitted that he considered "just opening up all the fighters from the start", but left unlockable fighters for those who enjoy the "Challenger Approaching" segments.
He did admit that he feels that "they come a decent amount easier than in previous titles," however.
Unlocks aside, Sakurai notes how Super Smash Bros. is a franchise that can be played "long after you've unlocked everyone," so doesn't feel as if it's a "big problem."
Do you think characters should have been unlocked at the start?