Sakurai on Classic Smash Bros. Stage Selections

By Jorge Ba-oh 26.01.2015 3

Sakurai on Classic Smash Bros. Stage Selections on Nintendo gaming news, videos and discussion

In a journal in Game Informer magazine, Super Smash Bros. producer Masahiro Sakurai discussed classic stages.

The latest set of games, available on Wii U and Nintendo 3DS, contain a selection of new arenas and much-loved classics to battle upon. From the fan-favourite "Temple" to "Onett Town", there are numerous stages from past entries that made the cut - but why?

Sakurai noted how it would be "impossible to create completely original world settings for each one," noting how it was necessity to port past arenas, made possible on a "variety of balance decisions."

Some of these factors included how popular a past stage is, if it works on the Nintendo 3DS screen, plus if two stages in a franchise are both ports on 3DS and Wii U.

What do you think of the stages that made the roster? Would you have chosen differently?

Box art for Super Smash Bros. for Nintendo 3DS
Developer

Bandai Namco

Publisher

Nintendo

Genre

Fighting

Players

4

C3 Score

Rated $score out of 10  9/10

Reader Score

Rated $score out of 10  9/10 (6 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now    Also on Also on Nintendo eShop

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Comments

I'm actually a little upset that stages such as Hyrule Castle, Mushroom Kingdom 2 and Pokemon levels from the N64 version haven't shown up yet. 

Flynnie said:
I'm actually a little upset that stages such as Hyrule Castle, Mushroom Kingdom 2 and Pokemon levels from the N64 version haven't shown up yet. 
Same here.

Chance favors the prepared mind.

I was a little disappointed in the choices they made in porting stages for this one. Having Temple, Corneria and Jungle Japes back for the third game in a row was pretty disappointing.

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