In an interview with Famisu magazine, Tecmo Koei and Nintendo talked about how Hyrule Warriors came together.
The new Wii U release will boast a range of different playable characters, sticking close to the formula that worked for the Warriors series so far. There were some surprising ones that made Nintendo say "why did you pick this one?!", according to Legend of Zelda producer Eiji Aonuma. Nintendo didn't have any specific requests for the roster, so Tecmo Koei had their main say in the selection.
The game will also feature all characters opening treasure chests - it's "actually a very valuable scene", Aonuma believes.
Beyond the regular combat, boss battles will take on a more Warriors feel, rather than traditional 3D Zelda fights. General producer Hisashi Koinuma believes that Tecmo Koei wouldn't "stand a chance" if trying to emulate Zelda bosses.
Hayashi and producer Yosuke Hayashi confirmed that the game will be shown and playable at E3, with new details and character reveals in the run-up to launch.
Aonuma believes that "it's safe to say that this title was born as one of the answers from thinking of a new The Legend of Zelda game." The main reason for the shift in direction for a more Warriors feel was that he "wanted Tecmo Koei to make a Zelda game" that he "couldn't make."
Do you think Hyrule Warriors can live up to The Legend of Zelda name?