A comparison of the different versions of Splinter Cell: Blacklist reveals a mixed performance for the game on Wii U.
Digital Foundry took hold of the various different versions of the game, revealing some positives for the Wii U edition when compared to the PS3 and Xbox 360. The actual output resolution of the Wii U version is a swift 1280 x 720px with 2x multi-sample anti-aliasing (MSAA). The PS3 and Xbox 360 both output at slightly lower resolutions, up-scaled, with the PS3 coming in at 1152 x 648px.
However, despite the better output resolution, there have been issues with textures as the Wii U version doesn't have an additional texture pack install that the other systems have, with longer loading times and framerates that dip to as shockingly low as 20fps due to the improved image clarity.
Digital Foundry feel that the lack of local split-screen could be attributed to the dip in frame rate, especially given that the PS3/360 versions drop to sub 25fps during this mode.
...However, the Wii U's lower frame-rates, patience-testing loading screens and occasional freezing issues can't be ignored either, meaning we'd advise caution before buying this version.It feels rushed to market in these respects, and until a worthy patch arrives, the contest must be narrowed down to PS3 and 360 - a stalemate that itself can only be broken via your preference for either visual fidelity or performance.
Which console will you be playing Splinter Cell: Blacklist on?