They've sent all sorts of animals into space, but Nintendo had various reasons for omitting online in Star Fox 64 3D - mainly coming from a cost and time perspective to get it right.
The 3DS port of the classic Nintendo 64 title has scored top marks across the board but has seen heavy criticism from fans for the lack of online play, despite various tweaks and improvements poured into the multiplayer feature.
Speaking to ONM, Nintendo's Yusuke Amano explained that the costs involved and the lack of time prevented developer Q-Games and Nintendo from bolting on robust online support.
For this project what we needed to do was use Star Fox to provide users with a game that shows the appeal of Nintendo 3DS as quickly as possible. We put a lot of effort into the graphics, and if we had included online support then we couldn't have reached this level in the time allowed.
Those eager for online space combat can rest easy - Nintendo would consider incorporating online play in a future entry.
Are you disappointed with the lack of online support in Star Fox 64 3D? Would you have been satisfied with basic options/features?