Gonna have to excuse the double post here, but I feel the need to attempt to clear things up on the whole online thing, seeing as we're on topic about it here, but I'll repost this in the Wii U thread too, if anyone wants to discuss it further.
I had to do a bit of research into exactly what's been said by Nintendo up till now regarding online. I don't think I'll do a very good job summarising, so to make it simpler, and to save time, I'm just going to copy/paste some posts made by users at the Wii U board on gamefaqs and quotes from elsewhere which should hopefully clear things up and hopefully let us breathe a sigh of relief (myself included).
Nintendo says that with the launch of the Wii U the company plans to offer an enhanced online service that will offer online friends tracking, friends lists, achievements, achievement tracking, and perhaps the most interesting offering is online match scheduling via the Wii U touch screen controller.Nintendo claims that once released, the Wii U will offer an online experience that rivals what is currently being offered by Xbox Live and PSN.
Source.According to the developer, the new console will support friend lists and allow players to arrange online matches with the tablet controller, even when the TV is being used for non-game applications. Each player will have their own personal account, rather than the “friend codes” that each Wii sported.No more of this...ever
That’s right - friend codes are dead.
Source.Gamefaqs posters from this thread:
lol you guys are misinterpreting what he said...not having a centralized online system doesn't mean its going back to friend codes, it means that its not going to be akin to what PSN and Xbox Live is, in other words, centralized servers that PSN and Xbox Live can control.Instead, each developer will provide their own servers, like Ubisoft is doing with Ghost Recon (hence why they said "on an account basis") in fact, this is great news...this means that each developer has the freedom to add whatever they want to their servers instead of going through the appropriate channels that PSN and especially Xbox Live require
In fact, its more akin to PC than it is to PSN and Xbox Live
In response to someone saying this: "This means that the service is dependent on the developers and not Nintendo. Not good.", someone replied:
3rd Party Developers disagree with you...they've been numerous complaints and criticisms from them about how Sony and Microsoft handle their online systems, that is why Square Enix eliminated the possibility of FF14 on 360 (whether thats good or bad is subjective btw), that is why Valve did not want to deal with consoles because the Orange Box for PS3 and Xbox 360 were significantly inferior to their PC counterparts due to Microsoft and their egos not letting them update Team Fortress 2 (its just that Sony woke up with the idea of them having Portal 2).That is why 3rd party devs are excited about the Wii U simply because of that freedom...
Basically:- Nintendo will have friend lists, messaging, video chat, voice chat, achievements and stats.
- Nintendo will handle servers/online for their own titles.
- Nintendo will have an open online for other companies to have more open, free-reign over their titles, such as EA handling their own infrastructure (as they like to), Ubisoft doing the same, etc.
- Nintendos open online will allow MMO devs a chance to finally give MMO's a chance o a console. Just look at Ghost Recon Online as proof, you think ubisoft would be bringing Ghost Recon Online over if it wasn't happy with nintendos online?
Just as an example for what this means to those who can't grasp it. Blizzard could bring Diablo 3 to Wii U, with it utilizing blizzards own Battle.net and blizzard could update their game at will without having to go through 200 feet of red tape like they would if they tried to do an update to XBL.
That's a good thing.
Reggie himself said that FC's are out, however, he never said that they would have a central network. This, just like the 1 tablet with Wii controller support, is a good thing that is misinterpreted as bad. To uphold an entire network would cost a fair amount of money for Nintendo. That's why MS charges for online, and why Sony is losing money by the minute. This essentially means that you won't have to pay to get a great online experience like with XBL. If done right, this could be great.
Again, no "centralized system" is not necessarily a bad thing. It just depends on if it means like "No centralized online like the Wii", or "No centralized online like Steam, meaning each developer can do their own thing and it will just run off our servers."
Is making an account really that hard? If they did something like this, you'd probably make an account for each game, i.e type in a name. I doubt they would do a password or anything. Also, none of this has been fully confirmed. They may decide to make an entire network. Nobody really knows for sure. I'm just pointing that it could be good if there was no central network. Another possibility is that they have a very lose network, such as that you make an account, and that it is used globally for all games, but it is up to the devs to set up the online with help from Nintendo.
So yeah, these guys explained it better than I ever could. I didn't even realise that this was the case. I was one of those ignorant ones who assumed things and quite simply don't have the knowledge of how online works. So hopefully, this will be perfectly fine and Nintendo will confirm things properly eventually.