Conduit 2 Patch Details Revealed

By Jorge Ba-oh 11.05.2011 4

Conduit 2 Patch Details Revealed on Nintendo gaming news, videos and discussion

High Voltage has released another patch to fine-tune some of the issues in their second Wii shooter, Conduit 2.

The team have been an army of busy bees fixing problems that crept up in the game, including headset issues, spawning outside the map in multiplayer and weapon balancing to improve the experience, especially online.

For more on Conduit 2, be sure to read our recent review, where the shooter scored a respectable 7/10.

  • Conflicting Map Fix - Occasionally players will spawn outside the edges of the map and repeatedly fall to their death. Unfortunately this problem requires lots of online players because it wasn't possible for us to reproduce. Let us know if you still experience this.
  • Negative Credits from Blueprint Reimbursement Fix - Some have been the unlucky recipient of millions of negative credits after being reimbursed for finding a blueprint for a weapon they already own.
  • "Conduit Master" Achievement Fix - We've been following some of you collecting all of the game's achievements, but not receiving the Conduit Master achievement. After downloading this patch, go into any multiplayer match and you should be awarded the achievement (if you have truly collected all of the rest).
  • Reverse Damage in Invasion Mode Fix - Reverse Damage works in Online Multiplayer, but doesn't work in Invasion Mode. Players should be healed by rad grenades.
  • Helmet Upgrade Fix - The helmet upgrade was not actually providing any protection from headshots. Now it seriously reduces the damage from headshots.
  • Headset Fix - Headsets were not always working between rivals. We hope this resolves the majority of the headset issues, but we cannot fully test this until the patch is released. Unfortunately this problem requires lots of online players (which we simply cannot reproduce.)
  • China Progression Stopper Fix - If a player fell into the quicksilver at the same time they hit the checkpoint, they can be caught in a death-loop. It will also fix profiles that are stuck - no profile deletion necessary!
  • Team Rebalancing Fix - Sometimes while in the lobby of a team game, all players were thrown to the right column, and players disappeared off of the list temporarily.
  • Shrieker balancing - As you figured out, we "nerfed" the shrieker in our last patch, and we feel we might have over-nerfed it. We boosted the damage it causes a touch. Please let us know your opinion.
  • Warp Pistol balancing - This weapon has won the unofficial award as the weakest weapon in the game. It has been improved. Don't worry, you shouldn't see an army of Warp Pistol users after this change.
  • Various Network Connection Improvements - We've done a handful of enhancements to improve connection lag. Hopefully some of you will notice a difference.

Nothing was mentioned on the apparent hacks currently being injected into the game.

Box art for Conduit 2
Developer

High Voltage

Publisher

SEGA

Genre

First Person Shooter

Players

4

C3 Score

Rated $score out of 10  7/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date None   Australian release date Out now   

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Comments

It's nice to finally see a Wii game that can be patched. Nintendo is finally learning, which gives me hope for the next console.

It's not nice to see games released with so many bugs.

I'm still curious how the patch works at all...is it basicly a replacement executable? (thats triggered as a channel before it asks for the disk).
I didnt think the Wii had any transparent patching at all....things just loaded natively from the disc.

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Oh my god I can't wait! That glitch where the game keeps spawning you in the air so you can then continuously fall to your death a thousand times pissed me off.

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Darkflame said:
I'm still curious how the patch works at all...is it basicly a replacement executable? (thats triggered as a channel before it asks for the disk).
I didnt think the Wii had any transparent patching at all....things just loaded natively from the disc.

It's already done in some homebrew apps such as the USB loaders. You can use an "alternative dol" file sitting on a SD card to launch the game, either from a disk or a USB stick or HDD. Some games acting like compilations require that, such as Metroid Prime Trilogy which is actually four games games in one on the disk (as in three dol files for each game, each launched from a fourth one which is the main menu). The Sam & Max games work the same way as well.

And unless I'm mistaken, that's the same mechanism used by the Mario Kart Wii channel, where you can launch the game sitting on the disk through the channel sitting on the Wii's NAND memory.

( Edited 12.05.2011 23:01 by Kafei2006 )

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