Think Kameo: Elements of Power was meant to be about an elf? Think again. In a recent interview with Rare creative director George Andreas, he reveals to Edge magazine how the game went from a GameCube project about a fairy, eventually turning into an Xbox 360 title about an Elf.
His thoughts are that they should have “scrapped the game and started again”. He even says that just discussing the game now is “painful” amongst staff at Rare. The interview was in a feature celebrating Rare's 25th anniversary.
I was on that project from start to finish, so it's quite painful to talk about it in some ways,We changed direction slightly because of the new audience we were trying to aim at. We called Kameo an elf, but really she was a fairy. We tried to disguise that a few times, but it didn't really work out. It was a game with a fairy for an audience that likes shooting and killing things.
In hindsight, it probably would have been best to scrap everything and start again. And then we jumped on 360 as a launch title. We weren't far off finishing [when that happened].
George Andreas, Creative Director of Rare
Thanks to CVG
What do you think of George's views on the game, and Rare's perception of the Nintendo audience?