Dragon Quest creator Yuji Horii recently spoke on the ideal length an RPG story should be, along with additional content.
The number of hours a player can pump into a game has been one of the key factors for many story-driven games in recent times, with the "X hours of gameplay" slipped neatly into press releases and packaging, but is it really that important?
Horii reckons a game with at least 40 hours is ideal, and an an interview with Kotaku he hopes the latest installment for DS has an "almost endless" amount of play time.
Probably to complete the main story, around 40 hours would be ideal. However, with Dragon Quest VII it took about 100 hours to complete the game. What we focus on is not the time constraint but the amount of content we put in.
Horii wants to make a game that, along with a solid 40 hour story, has a additional multiplayer content and replay value to really extend the experience as much as possible, and feels the price point should reflect this.
The latest Dragon Quest game, Sentinels of the Starry Skies is out now in North America, with Europe to follow on July 23rd.
What do you think an ideal length for an RPG/story-based campaign should be - should it really matter?