sQUIDBOY,
darkflame (guest) said:
Yeah, the system is loading two images, so it's rendering two of everything... but not at the same time. It goes one after the other,
Nope , your thinking of shutter glass's based 3d.
This form of 3d technique is both at once, directed to each eye.
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Anyway, as others have said, one of Nintendos strongest points is they have been increaseing developers options, not replaceing or restricting them.
Microsoft (imho) have taken a massive wrong step by demanding all their first Kinect games cant use a controller at the same time. So, thats no controlled character movement then. If your game using Kinect, your not going to have analogue stick based movement.
That makes no difference to the processing power required. The "shutter glasses" version just means your game will run effectively at half the effective frame rate. ie, a 60fps game will run at 30fps, so to get 60fps you have to run at 120fps.
Anyway, with the 3DS, it's definitely true that you'll get roughly double the power by not using the 3D. Of course that is purely from a visual point of view though, you don't get more CPU time or anything, because that should largely be unaffected by the double rendering (that's not quite true, but it's near enough true).
For consoles though, there's a few tricks you can do to make 3d cheaper, and many effects done on the gpu are independent of view direction (any gpu physics for example) and you can do things like interlacing the 2 frames to make pixel costs cheaper. Still being absolutely blown away by Crysis 2 being 3d though....