Definitely agree with the need to shake things up Zelda wise. That story is so recycled its unbelievable. Castle, princess, bad guy, hero.
Link should really be heading to a new world - sure you can draw inspiration from past Hyrule, but really he needs to take a long needed vacation.
Agree definitely on the upgradable weapons - make some optional too, so can be a true reward for slogging it out through sidequests and really earning these enhancements. Definitely felt rewarded when getting the Biggoron sword in OOT and the Razor/Guilded swords in Majora's.
I think the main focus really needs to be:
- Story & characters
- Overworld
- Sidequests
They spend so much time on the dungeons, which are still pretty solidly built. The TP levels were similar in structure to those in MM/OOT/WWm but were still a challenge. That said it would be nice to shake things up a bit, where you'd need to return to past locations/find something new - sure heart pieces/skulltullas were good to hunt out in existing dungeons, but there can be more.
The Ice Mansion place in TP was excellent, loved the setup - although it had all the key (ba-dum-ch) elements, it was a refreshing and much much needed change from the Fire, Forest, Water etc temples.
TP had loads of potential with Midna and the beginning story, then it dwindled off into the same old shizzle.
It's funny how the whole 3 pieces, twist/something happens, more emblems, Ganon formula seems to come about because of OTT but it's been there since 1991 with A Link to the Past on the SNES and recycled for almost 2 decades.
ANNNNYWAY, let's just hope they really refresh things this time round.
( Edited 27.05.2010 22:01 by jb )