and finaly, we gave the game play.
SuperLink said:
the mythos would have to be totally skewered to allow for hundreds of trainers on one world
take the 4 regions of kanto, johto, hoenn and sinnoh. all together, they have 50 towns at my count. we have a set number of players per town (for example 2 in pallet, or 6 in goldenrod, etc). lets average it at just 3 players a town (though I suspect average could be much bigger then that) and we've got easily 150 players. this includes a rival for many players, almost accidentaly, and in a method that doesn't pigeonhole you to it either. it'd be the standby for many players, but we could easily have an in-game feature to set a rival for yourself, and switch it at a whim, and have the only in-game difference be that your rival's stats are posted alongside your own, so you can keep track of what your rival's caught, what badges he has, etc. and then have all the different worlds, on different servers (possibly several world per server, keeping it under 200 is an easy number) merge together for central competitions, like for example the elite four, or the national battle league. like gama said...
GaMa (guest) said:
The only thing different is the MMO aspect; PvP, Official Tournaments/Events, and User Created Events.
and what would be different about them? well for one thing, they would be against REAL TRAINERS. I don't wanna talk to cool trainer nick when he wins the bug catching contest, but I might ask BiTzNpeiCes876 for some tips on keeping scyther in the ball. as per trenton...
Trenton (guest) said:
Regional and world tournaments make interaction fun and profitable.
speaking of trenton actually, he seems to be quite the visionary!
Trenton (guest) said:
Eventually you get the option to join villainous factions or stay true to the original play with various changes to your playstyle for siding up with say team rocket who typically carry max 3 pokemon at a time.
a big part of MMO's tend to be organizational raids. factions against one another, guilds, etc. having a few built in game can only be helpful to said cause, and when they're already part of the plotline existing, well one gets a sence of really contributing.
Trenton (guest) said:
This entire world policed over by GM's depicted as the oft cloned Officer Jenny would be simple to implement and save Nintendo millions.
this would actually be A) very feasible and B) histerical. on your first playthough you might notice jenny's walking around town and think them as just flavour pieces, but when they start baning people, you'd really get a sence that the law really rules the land. with the exception of, for example, an area ruled by rockets.
and keep in mind that you'd be walking around with other real people,as opposed to in game oponents. there may still be routes with trainers placed about who'll get the "!" bubble and want to fight, but we'll have to work in real trainers as well. in that spirit, there could be implimented a simple challenge button. like a shift-click for example tochallenge someone gives them apopup, and an opertunity to review their profile (being basic things like their home town and their badges, but not the pokemon they have) and an option to talk to them before accepting/denying the challenge. it would be a stretch from the original "making eye contact means a challenge" thing, but much more feasible then people walking around with their heads down.
PMD said:
Pokemon, by nature, is very slow and strategic, something that works with online battles, but not a fully online-only game.
why would it not work in a fully online environment? with the run button and bikes available, as well as fly of course, travel time isn't too big a deal, which leaves most in game time spent in battles. it's not like there would be a lack of wild pokemon, they'd still be randomized. when you get too weak fromtrainer fighting, you run back to the pokecentre. when some team magma attack, the mishmash group of trainers that happen to be present are forced to collaborate to defeat them, under the leadership of Jenny (the GM can really instil a sence of authority like this)
this game sounds fantastic. absolutly epic. something I know I'd pay to play, and I hate MMO's. but the handheld versions of the game instill this sence of community in you, like you're not the only trainer taking up the gym challenge, your'e not the only one who wishes to be the champion, and though you might be the hero of the day taking down the latest rocket scheme, you wouldn't have had to do it alone. I'm excited just thinking about the prospects! ![Smilie](/images/smilies/awesome.gif)