Nintendo's Shigeru Miyamoto has confirmed what recent screenshots suggested: There will be no hub in Super Mario Galaxy 2.
Up until now all of Mario's 3D platformers have had an overworld to explore, each of the stages split up and accessible by doors, paintings and the like. However Miyamoto and the team behind his next game feel that having a main overworld might make getting between levels, and backtracking a bit of a pain.
To remedy this he suggests a each world presented in a long line of planets - think StarFox or classic Mario.
You can think of it in terms of something similar to Super Mario World or New Super Mario Bros. Wii, where you will have a rather convenient map to navigate.We want players to focus on the joy of the action instead of getting to each game course. We wanted to make it as accessible as possible and as easy as possible for the players. Also because we’re going to incorporate a number of different stars and conquering all the stars is going to be one of the most challenging missions for the player, we want them to understand as easy as possible where they should go next and which places they should go back to in order to get access to the remaining stars.
Do you enjoy the exploration aspect a hub would provides or the more linear sequence found in the Super Mario Bros 2D games?