This week’s edition of Japanese Magazine Famitsu shed a load of new details on forthcoming Monolith RPG for Wii, Xenoblade.
Previously titled Monado, the game is a wii exclusive RPG taking place upon two ridiculously huge gods frozen in the middle of battle, standing still for thousands of years.
You use their bodies as the game world. Gradually unlocking new areas to explore, you'll even venture inside the gods... but there isn’t anything beyond the two warriors and the surrounding sea. One of the gods is home to organic life, the other god stained with machinery. Xenoblade sees a fight against the machine world with some impending danger that threatens the peace and tranquility built on organic god.
It seemed like it would be enjoyable to adventure on top of the body of a giant god.
You start off by wandering around the god's foot, with the overall goal to arrive at its head - completing various side quests along the way. The land is said to be as huge as somewhere like Japan, however Monolith have various systems in place to prevent players from straying too far off track.
As you embark on your adventure, you'll follow standard RPG procedure by leveling up, seamlessly transition into battle with various enemies and be accompanied by two AI-controlled characters.
We've put effort into this, because we felt that in order to show a living world, we needed an overwhelming sense of scale, like that of an MMORPG.
Director Tetsuya Takahashi (of Soma Bringer, Xenosaga, Final Fantasy and Chrono Trigger fame) was inspired by Soma Bringer for his epic God idea, however contrary to suggestions it has no relation to the past Xeno titles. Takahashi used Xeno to suggest "different nature" or "uniqueness".
![Image for New Xenoblade Wii RPG Details, Screens](/media/2010/February/xenosc2.jpg)
![Image for New Xenoblade Wii RPG Details, Screens](/media/2010/February/xenosc1.jpg)
Monolith is aiming for 50/60 hours worth of gameplay, with a release penned in for Spring 2010.
Translation/scans courtesy to GoNintendo.