Depends on the games.
Imho, Mario Galaxy is about a bazillion times better then Sunshine. And Twlight Princess is far better then Wind Waker. (TWW is still the most obviously rushed game Nintendo have released....BG&E was a far more enjoyable game that era).
While some debate Wind Waker as better then TP, as they love the style, no one would claim TWW is better then Ocarina.
Metroid Corruption, meanwhile, is an excelent demo of the mind-blowing superiority of wii controls.
I don\'t think any (honest) FPS player would denigh that when directly comparing it with analogue sticks.
What the gamecube did have though was Pikmin, Eternal Darkness and the excellent Paper Mario 2.
Anyway, I suspect they are not far off with the iPhone but it is almost certainly still weaker. In regards to RAM speeds, I would have agreed last gen; official Gamecube games loaded ridiculously fast, but that totally changed this gen. Anyone noticed how it takes Brawl like 5 times as long to load levels? >:
Maybe sloopy codeding in brawl. Much like Nintendo used to have sloopy SD card reading/writing code.
The hardware of the Wii still had pretty fast ram in it, and is still pretty much the fastest loading console of this gen.
Of course that, its also loading a lot less data overall.
Now that\'s just a plains stupid comment. Techniques being used are far far more advanced back in the Dreamcast days, nowadays noone sits around optimising stuff that would have been done back then.
Its *precisely* because no one is optimising stuff that you get these problems.
Very, very few developers have the time or skills to fully push any specific bit of hardware.
Some plane dont bother trying.
They use up whatever you give them in terms of storage or power, but that dosnt mean they are pushing the limits of what can be done. In 90% of cases they have just got lazyer/less skiller/less time.
( Edited 30.07.2009 19:54 by Darkflame )