Thats why I loved Twlight Princess splitting the heart containers into 5 pieces.
It gave a lot more mini-puzzles arround the landscape, while each of them contributing at least some small advantage for doing them.
I hope they carry that thinking over to the next game.
I certainly dont want hunting-for-money-chest.
The heart system is great.
I think on the wii can kiss goodbye to a zelda as great as ocarina. didnt one of the key members of nintendo say that zelda titles wont be going for epic next time.
No, they didnt.
Also, Ocarina is a heck of a lot easier then you remember. Go back and play it.
The enemys are no where near as smart as TP\'s or TWWs.
The only enemys in Ocarina that give you a challange are the Skeltions near the end.
(and even then, its MUCH more enjoyable fighting the skelitons in TP or TWW as the fighting is far more diverse and interesting).
Zelda isnt getting easier, your just getting better at it.
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No, for me what Zelda needs more then \"harder/easier\" is just a rearrangement of its gameplay.
Have Zack-and-Wiki style puzzles around the landscape rather then just pushing blocks and using items. Make people think about solutions more.
Also, dump the standard dungoen progression completely. Have themed areas, have bose\'s, but dont have such a regid layout! I want to walk into an area not knowing when I\'ll hit a boss or even how big the area will be!
Zelda games should supprise more often.
( Edited 08.05.2009 10:31 by Darkflame )