EA recently discussed the feedback for Dead Space Wii, and why the team chose an on-rails approach.
When Dead Space Extraction was initially revealed to the press and public, a fair few fans were outraged at the move into on-rails structure and that it might spoil the atmosphere that had made the original a success. Steve Papoutsis, executive producer, has spoken to IGN on various tidbits, including on-rails and new weapons.
IGN: When you unveiled Dead Space Extraction, you revealed it is an on-rails shooter - a truth that disappointed some fans. What would you say to skeptics fearful that the end experience will be less interactive than Dead Space was on 360?Steve: When we announced the game I was amazed at the passion Dead Space fans had for the franchise. I would tell the Skeptics that our team is passionate about innovation. Extraction is going to include all of the mechanics that made Dead Space a memorable experience: Stasis, Telekinesis, Strategic Dismemberment, and Zero-G . Our game is going to also deliver on some all new features, like Co-op, that really involves both players. Expect cooperative puzzles, brand new weapons, new characters, new enemies, new bosses, new story, and new locations. Our goal is to create an all new experience on the Nintendo Wii that feels custom built for that platform, and I think we are on track to do that.