Masahiro Sakurai recently discussed the prospect of having to consider a Smash Bros. sequel in the future.
Since heading the Wii version the legendary designer had always taken the approach that it would be the last in the series, but recently speaking to ONM, he's expressed concerns that he may have to consider ideas for a potential sequel. Sakurai goes onto reveal that certain undisclosed features and characters had to be cut due to time constraints, along with the need to do something fairly different to justify a sequel.
It's taken over three years to make Brawl but I actually stopped trying to include new ideas early on in development.What happened in the next year and a half was that we distilled the game down, worked out which ideas we had time to include and which we didn't. Sadly, we had to trim out many great concepts just to keep within the time constraints. I had a lot more characters, for example, but sadly I can't discuss which ones didn't make it.
There are 39 characters in the game this time around and just adding a few more wouldn't be enough to justify a new game in my opinion; I'd have to draw a line in the sand and have a new approach to make it worthwhile. As long as the fans enjoy it, though, that's what matters and in the distant future, I guess that might be something I have to consider.
Fans had critised the game for a lack of variety between some characters, and disappointment at the inclusion of multiple clones.
With that in mind, would you support a sequel or updated version of Smash Bros. Brawl? Do you feel that features that made it this time round that could have been better?
Thanks to C3 reader mOojc for the tip.