Nintendo of Europe have commented on the reasons why Smash Bros. Brawl has taken some time to arrive in PAL regions.
Speaking to Official Nintendo Magazine, NoE's Laurent Fischer was quizzed on why there's been several months between the game's US release and localisation for Europe.
Smash Bros. Brawl hits Europe on June 27th, and Austrlia on the 26th.
He revealed that localisation issues would be part of the delay, but not the ony reason: "so a release date is always the result of a large number of factors, and it's a complex decision process. It's not that we deliberately like to be late in Europe, and it's our job to take care of it, but to localise in six languages is always a challenge."
He notes that text isn't the only issue that teams need to deal with � there's a volume of voices and effects that would be specific to a language. "Every time you go through localisation you then have to put it through a test, which involves making sure that you recorded the proper voice, and that the proper voice is being activated with the proper trigger, at the proper time... so it's not just a case of swapping over some words, it requires some proper extra development processes. And so it takes time."
Production issues, dealing with other Nintendo-published games and marketing were other factors that have attributed to the 3-month wait.
"I realise that from time to time we have still been disappointing some people, but in general we have also been able to bring to them games which would have never been available before in a European market, and the time frame is slowly decreasing, so I'm positive for the future. We know that we are still not reaching the expectations of all the people, but we're really doing our best to resolve this."
Thanks to C3 reader Marzy for the tip.