RudyC3 said:
I played my whole first playthrough of this live on Twitch, and only ran out of time once, on the first act of the last zone.
That's where I got a time over too, but there was definitely another somewhere...just can't remember which one. Not sure if fighting a boss that I was struggling to work out how to defeat was part of it... Cannot recall properly.
Honestly wasn't too over the moon to begin with, but it changed with each stage and boss I was finally able to overcome. Such a high degree of quality and love and care has gone into this. Once I start comparing it to a NSMB game, the difference is striking.
Would be foolish for them to rest on their laurels and not turn this into a new trilogy at the very least. Mania 2 with more brand new stages would be a blast. Some returning ones, sure, but there was such originality with the new stuff, I'd love to see what sort of slick new stages they come up with.
RudyC3 said:
My main reproach is the length of the acts themselves. They tend to overstay their welcome by a minute or two. i'd much rather have taken a couple more zones and environments and each zone being a bit shorter.
I can't really disagree. I think this was why dying at an act 2 boss was such a frustration. Redoing the lengthy acts again was annoying. It was part of what had me settling on 7/10 max, but the joy of overcoming bits that previously troubled me helped sway things.
I should say, actually - I don't get why there is even a time limit. Most will say ten minutes is plenty, but I don't understand the benefits to forcing players to hurry up. Same thing with Mario games. Seems counterintuitive to the explorative sides of the games.
( Edited 20.08.2017 22:26 by Azuardo )