Preview: Super Mario Odyssey

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Apparently, Nintendo doesn't like people using the term 'possess' - I wonder if it feels there will be some negative connotation from some quarters over the idea of 'possession' being a demonic type thing Smilie

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

Hakoniwa: very interesting stuff indeed. I'm still not sure what to expect, but I really like the tone of Odyssey so far. Without being too different to the other mainstream Marios, it seems to have much more licence for cultural influence, and the sort of fun and playfulness that could spring out of that sort of approach.

It almost seems perfect in that respect. The general parameters seem much less defined in design terms, I hope they get whacky and abstract, but equally so, are prepared to make more and closer real-world references (New Donk City - a good start and indicator of this possibility), which I think they should start doing more considering the iconic nature of Mario.

( Edited 06.07.2017 23:02 by The Strat Man )

Tom Barry [ Reviewer - Editor - Resident Sim-Racer @ Cubed3.com ] 

I like that you're not returned to a hub world after finding a moon. That used to grind a bit, having to always traipse back to the stage you wanted to wander around. Should keep the action flowing nicely.

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

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