Review: The Legend of Zelda: Breath of the Wild

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Ross, David - totally with you there! Glad people agree about the positive side of weapons breaking!

Az - in portable mode, the first time I saw a close-up of the water pouring off the side rocky mountainside, my jaw dropped. For all the washed out parts, there are many other stunning moments!

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

point is, there needed more control options for remapping.

I'm intrigued to hear from anyone that's tried this on Wii U. I know that Jorge and Lex are currently playing it on that system, so it'd be interesting to get their perspective.

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

Quick question for anyone that bought the DLC...

Did you just get random crap in your treasure chests? Well, the Nintendo Switch shirt was for everyone, but the other two chests were just a ruby and 5 bomb arrows. Wth? I paid money for this DLC, and yes, while it is mainly for the story content, how on earth they shoved generic items I've picked up a hundred times on my quest in DLC chests is beyond me. It was a bugger finding the things too - I came back multiple times to the plateau to see if I was missing something, until I decided to thoroughly explore it again, finally finding them near to the shrines. Then to be 'rewarded' with a ruby and arrows... Jesus.

Anyway, rant over. *goes back to finding the remaining shrines*

a game with such lame check box quests and and all dungeons being the same metalic rooms doesnt deserve a 10/10.

i feel like you guys got this one wrong.  :\

I can see why people are giving this 10s, but I do think there are a small number of little things that add up to it not quite being masterpiece material. It's probably the first Zelda that really actually does achieve the 'adventure' feel since the original NES game, and it deserves its accolades for pretty much getting that feeling spot on. I think the fact it's such a shake-up compared to all the crap Nintendo forced into other Zelda games is the reason this has been so well received. It's like they finally get it, and so it's kind of shocked fans, like "Whoa, this is the Zelda game we've been waiting 30 years for!"

Whereas critics were so quick to throw 10s at the awful Skyward Sword, I do feel this deserves the praises much more this time. Debatable if it quite hits the masterpiece mark, but I do feel it gets a hell of a lot right, and those other slip-ups are just up to the individual if they are enough to dock it slightly.

But you're right - there are definitely areas I would have liked to see improved, and dungeons are one aspect. I defo welcome the shrines - totally fine with those - but where it's really lacking for me is in the core dungeons. I am totally fine with four main dungeons if they are done well like Majora's Mask. But these were too boring and small compared to genuinely great thematically designed ones like Stone Tower, Great Bay and Snowpeak. The Beasts were clever in their own way - actual moving dungeons and could be controlled to alter the layouts - but as the core dungeons of the game, they were lacking when compared to themed, larger ones of previous games. I feel the shrines are great in addition, but it shouldn't have meant sacrificing the core dungeons' sizes.
 

( Edited 05.10.2018 01:42 by Azuardo )

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