I can see why people are giving this 10s, but I do think there are a small number of little things that add up to it not quite being masterpiece material. It's probably the first Zelda that really actually does achieve the 'adventure' feel since the original NES game, and it deserves its accolades for pretty much getting that feeling spot on. I think the fact it's such a shake-up compared to all the crap Nintendo forced into other Zelda games is the reason this has been so well received. It's like they finally get it, and so it's kind of shocked fans, like "Whoa, this is the Zelda game we've been waiting 30 years for!"
Whereas critics were so quick to throw 10s at the awful Skyward Sword, I do feel this deserves the praises much more this time. Debatable if it quite hits the masterpiece mark, but I do feel it gets a hell of a lot right, and those other slip-ups are just up to the individual if they are enough to dock it slightly.
But you're right - there are definitely areas I would have liked to see improved, and dungeons are one aspect. I defo welcome the shrines - totally fine with those - but where it's really lacking for me is in the core dungeons. I am totally fine with four main dungeons if they are done well like Majora's Mask. But these were too boring and small compared to genuinely great thematically designed ones like Stone Tower, Great Bay and Snowpeak. The Beasts were clever in their own way - actual moving dungeons and could be controlled to alter the layouts - but as the core dungeons of the game, they were lacking when compared to themed, larger ones of previous games. I feel the shrines are great in addition, but it shouldn't have meant sacrificing the core dungeons' sizes.
( Edited 05.10.2018 01:42 by Azuardo )